Should Arma 3 be a Steam exclusive?

Rock, Paper, Shotgun chats with Arma 3 project lead Joris-Jan van ‘t Land.

“Most of the reasoning is covered in our development blog. To sum it up: we took an honest look at where we were, weighed up all of our options, and decided on this as the best way forward for Arma 3. I believe it’s important to keep in mind that any benefit to us as developer, should be a benefit to players. Making the setup process smoother, having updates be more frequent and distributed quicker, being able to deliver mods and other user-generated content easier, and freeing up time for us to support important things like the SDK. They will all unlock Arma 3?s potential and longevity. The requirement from ourselves to release in 2013 is not just a business decision; this is important for the team as well. You cannot keep a team motivated for years and it’s hard to keep the technology state-of-the-art.”

Czech Out: Bohemia Talk Arma 3 Alpha | Rock, Paper, Shotgun.

Arma 3 cockpit

What do you think about Arma 3 being a Steam exclusive?

Arma2 – Sigma Vehicle Pack

Sigma kindly allowed the Dev Team over at City Life RPG MOD to port his much loved ARMA 1 vehicle pack over to ARMA 2 which myself, ArMaTeC and Fraser have been spending many hours converting, saving, uploading and testing.

The pretence of us converting this pack was to release them as soon as they are finished to the ARMA 2 community and up to our high standard and the standard Sigma would expect.

Click here To Download – Full instructions (ReadMe.txt) and sign file are included.


More Links to Download

View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

ArmA2 – ACE 2 – v1.0 released

(editor note: I had to remove a lot of the announcement info for space reasons, so please read the full post referenced at the end of this post)

  • Roadmap (Plans, schedules)
  • Wiki Documentation
    • All features of ACE and ACEX are documented with descriptions and possibly with usage information!

  • What is A.C.E. and what is it not

    A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
    The WGL and A.C.E 1 roots were "When realism matters". And with A.C.E. 2 it is no different.
    We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
    We try to please as many as possible, but it is simply impossible to please all.
    Please feel free to give constructive feedback on our choices.

    The Package

    The A.C.E. Package for ArmA 2, at this time, consists out of 5 building blocks:

    CBA and ACE are a requirement, while ACEX, ACEX_SM and ACEX_PLA are optional expansion packs.
    This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.


    Our thanks goes to everyone involved in our Mod, from Developers to Testers, Contributors to Supporters, PR to Hosters, and Programmer- and Docu-wizards.
    Special thanks goes out to our Lead Developer, Rocko, who has devoted most (if not all :p) of his free time and dedication to the mod’s development.

    Installer, Updater, Patcher

    There have been significant changes to the way we distribute our Mod.
    Due to the ever growing sizes of content, and thus installers and updates, we have switched to a realtime patching system, called rSync, which is the core tool of the "Six Updater" Suite.
    The software, once installed, can be used to install, update, maintain and repair managed modfolders.
    It uses smart technologies to minimize the amount of data that needs to be downloaded, and is a very lightweight and fast protocol.

    The technology has been in use for several months by the ACE team, and individual testers aswell as communities.
    Documentation will be provided, and support delivered where possible.

    Our milestone releases will be available in easy mirrorable 7z files, to minimize the stress on the rsync system, and give people casual means to download the initial install.

    Updater Server Portal (incl stats)

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

    ARMA 2 – Full HD ingame trailer (Nov 08)

    We had to re-upload this video trailer due to a requirements of ESRB agency (rating descriptor added). First ARMA 2 ingame trailer in HD, originaly released in November 2008.
    More in

    View full post on Uploads by ARMA2official

    Arma2: Arma2TS teamspeak integration

    Sulu_03 writes:

    Hello everybody!

    I would like to introduce an addon that Le Culto and Johnson of the Blackwater France team have made:

    The A2T!

    ————- What is it ?

    It is an addon that allows Arma 2 to communicate with Teamspeak 3 to simulate realistic communications.

    ————- Here is the features list :

    3D sound with everybody around you (friendly and ennemy)

    Management of the power of voice (wishpering, talking, yelling)

    Radio communications

    short range and long range device
    management of 300000 frequencies
    realistic radio use (transmitting OR receiving, not both in the same time)

    Possibilities of electronic warfare

    possibilities of scanning frequencies

    ————- What you need :

    1) Arma 2
    2) Teamspeak 3 client for windows (64bits or 32bits)
    3) ACE mod (for long range radio device)
    4) A little patience to configure the 3 keys needed

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

    Arma2 – Caterpillar D7 Series

    Aloha, and again some addons:

    First some pictures:

    Then a Video:

    Dozillar – WIP Video

    And now the text:

    This little neat addon adds five (5) new Bulldozers to ArmA2. Three of them are the CAT D7H in different paintings and two of them are the CAT D7G Uparmored Version in two different paintings.
    The caterpillars are actually capable of moving large objects like wrecks, cars and non-static stuff. Additionally the bulldozer-blade can be raised and lowered for better working with stuff.
    Maybe even ACE2 would like to/be able to put some more funcionality into this addon. I’d appreciate it very much.

    If you’re kinda fond of the "attachTo" command: Things can be attached to the front blade using the memory-point "BladePOS".




    Credits go to as I was using large amounts of it’s textures. Additional Credits go to XT-19 and Freshman for helping me with the WIP-Video.

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE