Archive for the ‘Armed Assault’ Category

Arma2 – Afghan Village Gameplay video

Monday, January 25th, 2010
Awesome gameplay video by Chazz_BMF.

"Just another bit of gameplay….this time using the map Afghan Village from Arma 1. I didnt edit the video other than some sound bites (radio com) and text….it is actual ingame gameplay Enjoy Please rate / comment :) Addons used are listed in the sidebar of my other vid "Razani Gameplay"
Views:
2736
38
ratings
Time:
08:58
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Gaming

View full post on Uploads by blomsterdreng80

Arma2 “UH-1Y Venom”

Monday, January 25th, 2010
A small video dedicated to the awsome warbird UH-1Y from arma II
Views:
841
33
ratings
Time:
05:34
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Gaming

View full post on Uploads by blomsterdreng80

ArmA2 – Mando Missle with Monacle

Monday, January 25th, 2010
MMA Hellfires working in LOAL and LOBL modes together with the outstanding MMA AH64D custom HUD made by Defunkt. First a single Hellfire is fired in LOAL-DIR mode and few secs later another friendly unit transmitted a remote target which was locked on by the AH64 pilot and destroyed by the Hellfire already in flight. After that other enemy units are directly located by the Apache and destroyed by Hellfires fired in LOBL mode using monocle and onboard TV MFD.
From:
valdellar
Views:
5561
12
ratings
Time:
02:06
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Gaming

View full post on Uploads by valdellar

ArmA2 – [R3F] Artillery and Logistics

Monday, January 25th, 2010


Scenarized versionFeatures-oriented version

Description :
The [R3F] Artillery and Logistic is a mission-script system which revolutionizes the way to play about the logistic and artillery. This system permits to play in a realistic manner and fills a lack in ArmA 2.

The logistic part of the system permits to transport and to position any equipment type (ammo, static weapon, MASH, sandbag, …) by different methods (lift, tow, load in cargo).

The artillery part of the system offers the possibility to the leader of an artillery battery to compute fire solutions (gun orientation, …) according to the forward observer indications. Then the leader of an artillery battery can transmit the fire orders to the gunners. The gunners orient their guns (or mortars) according to the angles of the fire order.

The two systems (artillery and logistic) are released together because they are complementary and it requires only one installation. However it is possible to disable the artillery features and keep only the logistic ones.

Features :
Logistic :
- The player can carry objects and position them exactly as he wants (eg : static machine gun)
- Load/unload equipment in vehicles or containers
- A system of carrying capacity permits a realistic usage
- A large vehicle can transport small vehicles (eg : HMMWV in C130 ou motorcycle in MTVR)
- Tow equipment as an artillery piece
- Lift equipment as a vehicle, a container, an artillery piece, an ammo box, …
- The logistic features of any object/vehicle can be disabled/enabled at any time

Artillery :
- An artillery command quarter which :
- is transportable (logistic system)
- provides access to a realistic ballistic computer (coordinates, adjustments, dispersion)
- permits to send fire orders to gunners (gun angles, ammo type, …)
- serves as source of ammunition for artillery pieces nearby (100m)

- An interface when you’re aboard an artillery piece wich permits to :
- read the azimuth and elevation of the gun (or mortar)
- consult the fire orders
- reload the ammo if an artillery command quarter is nearby

- The artillery system can be removed to keep only the logistic system

View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

Armed Assault – Armored Tractors

Tuesday, July 29th, 2008

oyman has released a pack of armored tractors for Armed Assault, over at the Bohemia Interactive forums.

armored tractors


Looks great for a farmer’s revolt mission, LOL!