Thealx over at SIMHQ has found a way to provide clickable cockpits in Enemy Engaged!
It is not released yet, but gives hope for even more depth to the Enemy Engaged simulator. If you haven’t tried Enemy Engaged yet, head over to gog.com and pick it up for about $6. Enemy Engaged is one of the few sims that has a dynamic campaign.
In the SimHQ forums, master-EECH-modder Arneh says:
“I’m in the process of updating the Apache’s avionics to make them more realistic. I’ve found quite a bit of information about how they work in the real Longbow, and I’m trying to implement as much of it as possible in EECH. Among the things is that all four of the Longbow’s radar modes will be modelled, and the exact procedures for firing Hellfires will be modelled.
This is going to make the Apache much more realistic, much more like a study sim. I realize that everyone may not want this, so I’m goint to introduce a new realism level, and only used the new avionics at the most realistic level, so that those who prefer the current avionics can continue to use them.
Much of how the Longbow is controlled is via the MFDs, and the push buttons around them. EECH doesn’t have clickable cockpits, but I’ve I’ve made the MFDs themselves clickable, so that you can simulate button presses by pressing the corresponding label inside the MFD. All of the MFD pages are being updated to have clickable labels, and a lot of new functionallity and new pages are being added.
Now this is of course a work in progress, and a lot of work remains. But just to give you an idea of about some of the new and updated pages, I’ve included some screenshots.
Here’s how the cockpit looks now. On the right MFD is the updated TSD page, and on the left is the radar in Terrain Profile Mode (TPM). TPM is a navigation mode for low visibillity and basically shows where it’s safe to fly.
The updated engine page. It has mostly the same information as the old one, but a little different layout, and with colors:
The new fuel page shows general fuel status, and also allows you to cross feed the engines from either tank, or transfer fuel between the tanks:
This is the radar in RMAP mode. It’s much like ground target mode, but it also shows the terrain (and possibly most useful the terrain shadow, so you know what parts are unknown and where enemy units may still be hiding):
The TSD in waypoint mode allows you to edit the route or waypoints, including adding new ones (by e.g. flying over them, or by lasing a point with TADS).
The ADF page controls the Apache’s radio navigation equipment, and allows you to navigate by radio beacons.
The check list page has checklists for various items.
I’ll continue to update this thread as I finish more of the avionics.”
Enemy Engaged Comanche vs. Hokum – has a new bugfix release for the 1.11 version. This includes a fix for the “white flashes” that some people were getting with some newer video cards.
Fix for zbuffers in dx9. Fixes problem with newer ATI and NVidia cards. Also fixes white flashes for some (fix by Bodhammer)
Added cockpit vibration when g-force_head_movement enabled (ataribaby)
Added option for muting external sounds in map view (ataribaby)
Added co-pilot speech for when he has identified a target(ataribaby)
Improvement to altitude hold and enable it for all helicopters (ataribaby)
Changed colour of smoke grenades from purple to white
Improvement to AI helicopter movement. Will not slow down before each waypoint, and will fly slower over airbase.
Changed so that 3dreset=1 in eech.ini or on the command line will force EECH to recheck which resolutions the graphics card supports. Use this if EECH doesn’t offer resolutions you want to use and know your graphics card and monitor supports.
Added command line option to force screen resolution even if the graphics doesn’t list it to EECH as one of the resolutions it supports. See the FAQ for how to use this.
Fix for gear automatically extending/retracting for player helicopter in insertion missions (ataribaby)
Fixed bug in Apache where selected target didn’t show up on radar
Besides adding a cockpit for the Hind, Arneh has other improvements coming for the next version of EECH. This one is fixing the firing rates of all the weapons in the sim. Previously all weapons were firing at 1 shot per frame, so assuming 30-40 fps, each weapon was firing at around 2000 rounds per minute.
One of the big winners in this change is the Russian 23mm UPK-23 gun pod, which is showcased in this video.
(4 pods x 3500 rnds/min = 14,000 rounds per min!!!)