Lockon: “Flaming Cliffs 2″ released

The english download version of Lockon: Flaming Cliffs is now available for $29.99.


  • Runs under DirectX 9C
  • Improved Mission Editor with trigger system
  • New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
  • More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
  • Improved clouds
  • High resolution airfield textures
  • Improved multiplayer system with embedded game browser
  • More robust online cheating prevention
  • New and improved menu system
  • Numerous new, highly detailed ground units including infantry
  • More accurate flight data that controls flight performance of player-controlled aircraft. This is true for both Russian and U.S. aircraft.
  • Improved flight models for all artificial intelligence (AI) controlled aircraft
  • New, more realistic G-tolerance modeling
  • Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
  • Heads Up Dispay (HUD) now modeled as collimated and focused to infinity for all player-controlled aircraft.
  • New and highly-detailed Su-25 model
  • Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
  • F-15C locked target IFF indication
  • More realistic ranges, seeker guidance and fuzes for air-to-air missiles
  • More realistic electronic countermeasure operation and performance
  • New and improved sound engine
  • New radio message voice-overs

Forum Announcement:

More Feature details:

Buy here:


ED Development Update – January 15, 2010

An update from Eagle Dynamics about current plans and progress (posted by EvilBivol on ED forum):

“Dear all,

We would like to provide you with some development updates.

Our immediate priority at this time is the finalizing of the Flaming Cliffs 2.0 upgrade for Lock On. The project is currently undergoing final testing, however this does not mean it is immediately close to release. Besides testing and fixing bugs, other important tasks still underway include mission/campaign content generation, training course development, and recording new radio messages. Furthermore, translations from Russian to English and vice-versa are still ongoing and all of these items have to be localized into French, German and Spanish. As you can see, there is still significant development to be done and we are not ready to provide a specific release date beyond the previously mentioned early-2010. Please bear in mind that release dates are always tricky and our goal is not to release as soon as possible, but release as soon as possible with confidence in the quality of the product – maximally bug-free and feature-full.

We are also hard at work on our second DCS module, the A-10C Warthog. There are many new features in development for this project. Expect more details to begin coming out after the FC2 release.

Given the very high workload on both the entertainment and military side of development, we’ve had to re-prioritize our previously announced third-party support tools. As you know, we’ve already released terrain development plug-ins and a number of third-party maps are now under development. Among these, very good progress is being made on the Nevada terrain, which we hope to officially include in DCS: A-10C as a training map. We are now working on a new set of terrain tools, which will support some new terrain technologies planned for DCS: A-10C. Our goal is to make terrain creation and rendering easier and more effective. On the other hand, we’ve had to hold the development of other third-party tools as the team resources are simply being used elsewhere at this point. We realize there is a lot of interest about this and we’ll keep you posted if anything changes.

We would also like to share some feature updates for FC2. FC2 will feature the much requested Mission Planner interface. This is an item we’ve been planning for quite a long time and we are happy to be able to include it in FC2. The Mission Planner will be available from the Briefing menu in the single-player GUI. It will be a simplified version of the Mission Editor, showing only those units not hidden by the mission designer and allowing the player to edit the flight route (excluding take-off and landing points) and payloads/fuel/skins. The Mission Planner will not be available in the multi-player menu. Also, FC2 will feature video-based training. The training course will be based on the FC training module, but re-recorded in FC2 to account for changes and updates, including text subtitles and voice-overs for all aircraft now.

Thank you.

ED Forums – View Single Post – Development Update – January 15, 2010

Lockon: Flaming Cliffs 2 Teaser

This is a mini teaser i quickly put together as a request by the community, really. It's more like a "TV spot" than a full trailer. More will follow later. :) Read more about Flaming Cliffs 2 here: forums.eagle.ru
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