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	<title>Comments for SAMLaunch.com</title>
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	<link>http://samlaunch.com</link>
	<description>Your Source for Modern Combat Simulation News</description>
	<lastBuildDate>Fri, 26 Mar 2010 11:37:35 -0400</lastBuildDate>
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		<title>Comment on Top 10 Tactics for Simulated Helicopter Combat by Stan</title>
		<link>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/comment-page-1/#comment-91</link>
		<dc:creator>Stan</dc:creator>
		<pubDate>Fri, 26 Mar 2010 11:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=53#comment-91</guid>
		<description>A good tactic that works for me is to face and head towards the threat. What this does is limits the amount of time that you can be lined up (especially if guns are to be used by the fighter) and everytime this threat overflys you it gives you time to change course and possibly slip away. It also makes this bogey pull out early because if it don&#039;t then it could run straight into the ground.
If missiles are being used by this fighter then stay as close to the ground as possible and try to create as much clutter as you can for it&#039;s radar whilst maneuvering.</description>
		<content:encoded><![CDATA[<p>A good tactic that works for me is to face and head towards the threat. What this does is limits the amount of time that you can be lined up (especially if guns are to be used by the fighter) and everytime this threat overflys you it gives you time to change course and possibly slip away. It also makes this bogey pull out early because if it don&#8217;t then it could run straight into the ground.<br />
If missiles are being used by this fighter then stay as close to the ground as possible and try to create as much clutter as you can for it&#8217;s radar whilst maneuvering.</p>
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		<title>Comment on DCS: BlackShark English Manual now available by Webmaster Ross</title>
		<link>http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/comment-page-1/#comment-85</link>
		<dc:creator>Webmaster Ross</dc:creator>
		<pubDate>Wed, 01 Apr 2009 03:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=55#comment-85</guid>
		<description>TFC/Eagle Dynamics have announced that they will be offering the manual for sale in black and white, spiral binding in May:
http://forums.eagle.ru/showthread.php?p=665341#post665341</description>
		<content:encoded><![CDATA[<p>TFC/Eagle Dynamics have announced that they will be offering the manual for sale in black and white, spiral binding in May:<br />
<a href="http://forums.eagle.ru/showthread.php?p=665341#post665341" rel="nofollow">http://forums.eagle.ru/showthread.php?p=665341#post665341</a></p>
]]></content:encoded>
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	<item>
		<title>Comment on EECH 1.11.1 released by Enemy Engaged Comanche vs. Hokum Update &#124; FSNews</title>
		<link>http://samlaunch.com/2009/03/eech-1_11_1-released/comment-page-1/#comment-84</link>
		<dc:creator>Enemy Engaged Comanche vs. Hokum Update &#124; FSNews</dc:creator>
		<pubDate>Sun, 29 Mar 2009 13:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=66#comment-84</guid>
		<description>[...] Update befreit die Besitzer einiger neuerer Grafikkarten von weißen Blitzen die zeitweise aufgetreten [...]</description>
		<content:encoded><![CDATA[<p>[...] Update befreit die Besitzer einiger neuerer Grafikkarten von weißen Blitzen die zeitweise aufgetreten [...]</p>
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		<title>Comment on EECH 1.11.1 released by Posts about Graphics Software Programs as of March 25, 2009 &#124; Easy Reach Software</title>
		<link>http://samlaunch.com/2009/03/eech-1_11_1-released/comment-page-1/#comment-83</link>
		<dc:creator>Posts about Graphics Software Programs as of March 25, 2009 &#124; Easy Reach Software</dc:creator>
		<pubDate>Wed, 25 Mar 2009 03:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=66#comment-83</guid>
		<description>[...] Velocity Terminal Velocity is an arcade flight-combat game with science fiction trappings   EECH 1.11.1 released - samlaunch.com 03/25/2009 Enemy Engaged Comanche vs. Hokum - has a new bugfix release for the 1.11 [...]</description>
		<content:encoded><![CDATA[<p>[...] Velocity Terminal Velocity is an arcade flight-combat game with science fiction trappings   EECH 1.11.1 released &#8211; samlaunch.com 03/25/2009 Enemy Engaged Comanche vs. Hokum &#8211; has a new bugfix release for the 1.11 [...]</p>
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		<title>Comment on DCS: BlackShark English Manual now available by Cpt.Spawn</title>
		<link>http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/comment-page-1/#comment-82</link>
		<dc:creator>Cpt.Spawn</dc:creator>
		<pubDate>Fri, 20 Mar 2009 14:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=55#comment-82</guid>
		<description>Hi guys! If you wanted it printed...  go on ebay . com and searh for &quot;Black Shark flight manual&quot; without quotes.

I found one over there...  ;)</description>
		<content:encoded><![CDATA[<p>Hi guys! If you wanted it printed&#8230;  go on ebay . com and searh for &#8220;Black Shark flight manual&#8221; without quotes.</p>
<p>I found one over there&#8230;  <img src='http://samlaunch.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on EECH 1.11 Released by Webmaster Ross</title>
		<link>http://samlaunch.com/2008/12/eech-1_11-released/comment-page-1/#comment-81</link>
		<dc:creator>Webmaster Ross</dc:creator>
		<pubDate>Wed, 18 Feb 2009 10:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=62#comment-81</guid>
		<description>Looks like someone may have fixed the problem that some people were experiencing with white flashes:
http://simhq.com/forum/ubbthreads.php/topics/2525979/12.html</description>
		<content:encoded><![CDATA[<p>Looks like someone may have fixed the problem that some people were experiencing with white flashes:<br />
<a href="http://simhq.com/forum/ubbthreads.php/topics/2525979/12.html" rel="nofollow">http://simhq.com/forum/ubbthreads.php/topics/2525979/12.html</a></p>
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		<title>Comment on Top 10 Tactics for Simulated Helicopter Combat by webmaster</title>
		<link>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/comment-page-1/#comment-80</link>
		<dc:creator>webmaster</dc:creator>
		<pubDate>Fri, 05 Dec 2008 20:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=53#comment-80</guid>
		<description>In DCS:Blackshark, I would say, duck behind something solid and keep it between you and the fighter, like a building or a hill.  Then try to slip away while he extends.

Or fall back to friendly air defenses if they are close enough.

In real life you could probably call for air support from your own fighters.</description>
		<content:encoded><![CDATA[<p>In DCS:Blackshark, I would say, duck behind something solid and keep it between you and the fighter, like a building or a hill.  Then try to slip away while he extends.</p>
<p>Or fall back to friendly air defenses if they are close enough.</p>
<p>In real life you could probably call for air support from your own fighters.</p>
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		<title>Comment on Top 10 Tactics for Simulated Helicopter Combat by Mark</title>
		<link>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/comment-page-1/#comment-79</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 05 Dec 2008 13:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=53#comment-79</guid>
		<description>What DO we do if attacked by fighters? Get zapped? I can&#039;t even think of a possible tactic but prayer...</description>
		<content:encoded><![CDATA[<p>What DO we do if attacked by fighters? Get zapped? I can&#8217;t even think of a possible tactic but prayer&#8230;</p>
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		<title>Comment on upcoming DCS:Blackshark campaign engine by webmaster</title>
		<link>http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/comment-page-1/#comment-4</link>
		<dc:creator>webmaster</dc:creator>
		<pubDate>Sat, 16 Aug 2008 07:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=17#comment-4</guid>
		<description>Thanks Alex.  I&#039;ll try to follow yours too.</description>
		<content:encoded><![CDATA[<p>Thanks Alex.  I&#8217;ll try to follow yours too.</p>
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		<title>Comment on upcoming DCS:Blackshark campaign engine by Alex</title>
		<link>http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/comment-page-1/#comment-3</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 16 Aug 2008 05:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://samlaunch.com/?p=17#comment-3</guid>
		<description>Your blog is interesting! 
 
Keep up the good work!</description>
		<content:encoded><![CDATA[<p>Your blog is interesting! </p>
<p>Keep up the good work!</p>
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