DCS: A10C – Producer’s Note 2 – Start up

July 4th, 2010


The second producer note for DCS: A-10C Warthog. This note focuses on the start up procedure of the A-10C attack jet.

www.digitalcombatsimulator.com

Notes: Please note that this note is based on Alpha code and far from complete. We feel it better to release such videos now based on pre-release code than wait until the game is about done. Video was recorded at 30 FPS at 1280x720 using internal AVI tool. No post-processing was used. Sorry, mouse cursor could not be recorded. High Dynamic Range (HDR) can be enabled/disabled by users. While the start up procedure is works for me, I'm sure users will find a flow that works better for them. This note takes place at a work-in-progress version of the new Nevada (Nellis AFB) terrain. We wanted to give you a little preview of this new terrain even though it is incomplete. No noise map yet and some issues with close range shadows.

From:wagmatt
Time:08:18
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DCS A-10C – Producer Note 1 – A-10C Introduction

July 2nd, 2010


DCS A-10C Warthog -- Producer Note 1 -- A-10C Introduction

Based on Work In Progress (WIP) code from Alpha version.
From:wagmatt
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Arma2 – Sigma Vehicle Pack

June 24th, 2010

Sigma kindly allowed the Dev Team over at City Life RPG MOD to port his much loved ARMA 1 vehicle pack over to ARMA 2 which myself, ArMaTeC and Fraser have been spending many hours converting, saving, uploading and testing.

The pretence of us converting this pack was to release them as soon as they are finished to the ARMA 2 community and up to our high standard and the standard Sigma would expect.

Click here To Download – Full instructions (ReadMe.txt) and sign file are included.

http://www.cityliferpg.com/addons/sigma_ad.png

EDIT:

More Links to Download

View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

Lockon: “Flaming Cliffs 2″ released

March 26th, 2010

The english download version of Lockon: Flaming Cliffs is now available for $29.99.

Features:

  • Runs under DirectX 9C
  • Improved Mission Editor with trigger system
  • New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
  • More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
  • Improved clouds
  • High resolution airfield textures
  • Improved multiplayer system with embedded game browser
  • More robust online cheating prevention
  • New and improved menu system
  • Numerous new, highly detailed ground units including infantry
  • More accurate flight data that controls flight performance of player-controlled aircraft. This is true for both Russian and U.S. aircraft.
  • Improved flight models for all artificial intelligence (AI) controlled aircraft
  • New, more realistic G-tolerance modeling
  • Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
  • Heads Up Dispay (HUD) now modeled as collimated and focused to infinity for all player-controlled aircraft.
  • New and highly-detailed Su-25 model
  • Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
  • F-15C locked target IFF indication
  • More realistic ranges, seeker guidance and fuzes for air-to-air missiles
  • More realistic electronic countermeasure operation and performance
  • New and improved sound engine
  • New radio message voice-overs

Forum Announcement:
http://forums.eagle.ru/showthread.php?t=51310

More Feature details:
http://lockon.co.uk/index.php?end_pos=1671&scr=default

Buy here:
http://lockon.co.uk/index.php?end_pos=1322&scr=shop

FAQ:
http://forums.eagle.ru/showpost.php?p=782970&postcount=2

ArmA2 – ACE 2 – v1.0 released

March 11th, 2010


(editor note: I had to remove a lot of the announcement info for space reasons, so please read the full post referenced at the end of this post)

  • How to Download/Install A.C.E. (We welcome mirrors for the 7z’s!)
  • Bug reporting, feature suggestions, feedback. What information do we need?
  • Roadmap (Plans, schedules)
  • Wiki Documentation


  • What is A.C.E. and what is it not

    A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
    The WGL and A.C.E 1 roots were "When realism matters". And with A.C.E. 2 it is no different.
    We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
    We try to please as many as possible, but it is simply impossible to please all.
    Please feel free to give constructive feedback on our choices.

    The Package

    The A.C.E. Package for ArmA 2, at this time, consists out of 5 building blocks:

    CBA and ACE are a requirement, while ACEX, ACEX_SM and ACEX_PLA are optional expansion packs.
    This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.

    Thanks!

    Our thanks goes to everyone involved in our Mod, from Developers to Testers, Contributors to Supporters, PR to Hosters, and Programmer- and Docu-wizards.
    Special thanks goes out to our Lead Developer, Rocko, who has devoted most (if not all :p) of his free time and dedication to the mod’s development.

    Installer, Updater, Patcher

    There have been significant changes to the way we distribute our Mod.
    Due to the ever growing sizes of content, and thus installers and updates, we have switched to a realtime patching system, called rSync, which is the core tool of the "Six Updater" Suite.
    The software, once installed, can be used to install, update, maintain and repair managed modfolders.
    It uses smart technologies to minimize the amount of data that needs to be downloaded, and is a very lightweight and fast protocol.

    The technology has been in use for several months by the ACE team, and individual testers aswell as communities.
    Documentation will be provided, and support delivered where possible.

    Our milestone releases will be available in easy mirrorable 7z files, to minimize the stress on the rsync system, and give people casual means to download the initial install.

    More Info
    Updater Server Portal (incl stats)

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE