Increasing your situational awareness when flying in a combat zone can have immediate impact on the result of your missions and on your chances of returning to home base without an embarrassing search-and-rescue operation. Here are some tips on how to improve your chances to achieve that euphoric feeling of setting down on the runway after a well-executed mission.
Rock, Paper, Shotgun chats with Arma 3 project lead Joris-Jan van ‘t Land.
“Most of the reasoning is covered in our development blog. To sum it up: we took an honest look at where we were, weighed up all of our options, and decided on this as the best way forward for Arma 3. I believe it’s important to keep in mind that any benefit to us as developer, should be a benefit to players. Making the setup process smoother, having updates be more frequent and distributed quicker, being able to deliver mods and other user-generated content easier, and freeing up time for us to support important things like the SDK. They will all unlock Arma 3?s potential and longevity. The requirement from ourselves to release in 2013 is not just a business decision; this is important for the team as well. You cannot keep a team motivated for years and it’s hard to keep the technology state-of-the-art.”
What do you think about Arma 3 being a Steam exclusive?
DCS: Flaming Cliffs 3 was recently released in beta. Here is a very cinematic and intense video from Slamraam Productions, showing some great footage from the FC3 survey sim.
The long awaited 1.2.3 patch for DCS World has been released.
Here is the original announcement.
Lots of cools stuff, but the biggest features IMO are the ability to set waypoints and targets for air units via the F10 command map, and the fixes for the network/multiplayer code.
- Added new Su-27 model. More skins will be added later.
- Added new Mission Editor trigger rule – Bomb in Zone.
- New mission editor skin. Incomplete work in progress.
- Helicopters will better maneuver against AAA maneuvering when in the threat area.
- Added new Mission Editor trigger rule – Expression.
- Scripting Engine: Fixed outText and outSound for Coalition and Group.
- Scripting Engine: Added “Mission” Task for ground groups.
- Scripting Engine: Added Unit.getFuel function.
- Mission Editor UI for group variation placement tool added, not functional yet.
- New skins for F-15C and MiG-31.
- Model LODs have been better optimized.
I’ve always liked this Swedish Gripen fighter — I think its the look of the delta wing. It is a multi-role aircraft and can land on roads or snow-covered landing strips of only 800-metres in length. Another interesting fact is that they actually release the source code for the onboard software to the operators (written in ADA).
I just found out that SAAB make great videos. The story and acting are a little cheesy, but I applaud them for trying and overall it is fun to watch.
Do you think it is a waste of time for SAAB to make high-quality videos on youtube, since most the peeps that see it won’t actually buy one?
This is an army video showing the latest block III upgrades to the AH-64 Apache gunship (now called the AH-64E).
Apache + UAV teams? Badass!
What is your favorite new feature?
Anyone spend any time with Janes Longbow 2?
Do you think we’ll ever see a new Apache simulation?