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	<title>SAMLaunch.com &#187; Air Combat</title>
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	<link>http://samlaunch.com</link>
	<description>Your Source for Modern Combat Simulation News</description>
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			<item>
		<title>Lockon: &#8220;Flaming Cliffs 2&#8243; released</title>
		<link>http://samlaunch.com/2010/03/lockon-flaming-cliffs-2-released/</link>
		<comments>http://samlaunch.com/2010/03/lockon-flaming-cliffs-2-released/#comments</comments>
		<pubDate>Fri, 26 Mar 2010 23:33:10 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[LockOn: Modern Air Combat]]></category>
		<category><![CDATA[combat simulation]]></category>
		<category><![CDATA[combat simulator]]></category>
		<category><![CDATA[flaming cliffs 2]]></category>
		<category><![CDATA[lockon]]></category>
		<category><![CDATA[LOMAC]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=362</guid>
		<description><![CDATA[The english download version of Lockon: Flaming Cliffs is now available for $29.99.

Features:

 Runs under DirectX 9C
 Improved Mission Editor with trigger system
 New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
 More [...]


Related posts:<ol><li><a href='http://samlaunch.com/2010/01/lockon-flaming-cliffs-2-teaser/' rel='bookmark' title='Permanent Link: Lockon: Flaming Cliffs 2 Teaser'>Lockon: Flaming Cliffs 2 Teaser</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The english download version of Lockon: Flaming Cliffs is now available for $29.99.</p>
<p><img src="http://lockon.co.uk/img/fc2/11_Bomb_Ballistic.jpg" /></p>
<p><b>Features:</b></p>
<ul>
<li> Runs under DirectX 9C
<li> Improved Mission Editor with trigger system
<li> New terrain area to include much of Georgia. This will be same map as used in DCS: Blacks Shark. As such the Crimea has been replaced with the addition of Georgia.
<li> More detailed terrain to include more ground objects, larger forests, and higher resolution elevation data
<li> Improved clouds
<li> High resolution airfield textures
<li> Improved multiplayer system with embedded game browser
<li> More robust online cheating prevention
<li> New and improved menu system
<li> Numerous new, highly detailed ground units including infantry
<li> More accurate flight data that controls flight performance of player-controlled aircraft. This is true for both Russian and U.S. aircraft.
<li> Improved flight models for all artificial intelligence (AI) controlled aircraft
<li> New, more realistic G-tolerance modeling
<li> Limited 6 DOF cockpits that move up, down and sideways according to maneuvering
<li> Heads Up Dispay (HUD) now modeled as collimated and focused to infinity for all player-controlled aircraft.
<li> New and highly-detailed Su-25 model
<li> Advanced ballistics are implemented for all flyable aircraft, including ricochets of AP rounds
<li> F-15C locked target IFF indication
<li> More realistic ranges, seeker guidance and fuzes for air-to-air missiles
<li> More realistic electronic countermeasure operation and performance
<li> New and improved sound engine
<li> New radio message voice-overs
</ul>
<p><img src="http://lockon.co.uk/img/fc2/08_AI_Helicopters.jpg"/></p>
<p>Forum Announcement:<br />
<a href="http://forums.eagle.ru/showthread.php?t=51310">http://forums.eagle.ru/showthread.php?t=51310</a></p>
<p>More Feature details:<br />
<a href="http://lockon.co.uk/index.php?end_pos=1671&#038;scr=default">http://lockon.co.uk/index.php?end_pos=1671&#038;scr=default</a></p>
<p>Buy here:<br />
<a href="http://lockon.co.uk/index.php?end_pos=1322&#038;scr=shop">http://lockon.co.uk/index.php?end_pos=1322&#038;scr=shop</a></p>
<p>FAQ:<br />
<a href="http://forums.eagle.ru/showpost.php?p=782970&#038;postcount=2">http://forums.eagle.ru/showpost.php?p=782970&#038;postcount=2</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2010/01/lockon-flaming-cliffs-2-teaser/' rel='bookmark' title='Permanent Link: Lockon: Flaming Cliffs 2 Teaser'>Lockon: Flaming Cliffs 2 Teaser</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://samlaunch.com/2010/03/lockon-flaming-cliffs-2-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Falcon &#8211; Red Viper &#8211; BFM</title>
		<link>http://samlaunch.com/2010/03/falcon-red-viper-bfm/</link>
		<comments>http://samlaunch.com/2010/03/falcon-red-viper-bfm/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:01:02 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[Falcon]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[BFM]]></category>
		<category><![CDATA[Red Viper]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=198</guid>
		<description><![CDATA[THIS IS A STEP BY STEP TUTORIAL CREATED TO LEARN HOW TO ENGAGE AND ACHIEVE BASIC FIGHTERS MANEUVERS IN A F-16C, BASED ON THE FALCON 4.0 MANUAL.
Part I:

Part II:

Part III:

View full post on Uploads by victoraochoa


Related posts:Falcon &#8211; F16 F4.0+RV HQ Missle Threat Reaction



Related posts:<ol><li><a href='http://samlaunch.com/2010/02/falcon-f16-f4rv-hq-missle-threat-reaction/' rel='bookmark' title='Permanent Link: Falcon &#8211; F16 F4.0+RV HQ Missle Threat Reaction'>Falcon &#8211; F16 F4.0+RV HQ Missle Threat Reaction</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><i>THIS IS A STEP BY STEP TUTORIAL CREATED TO LEARN HOW TO ENGAGE AND ACHIEVE BASIC FIGHTERS MANEUVERS IN A F-16C, BASED ON THE FALCON 4.0 MANUAL.</i></p>
<p>Part I:<br />
<!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/ufvuDXuyau8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/ufvuDXuyau8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>Part II:<br />
<!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/c8giYks6rEE&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/c8giYks6rEE&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>Part III:<br />
<!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/7Z-4fbNor9I&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/7Z-4fbNor9I&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>View full post on <a href="http://www.youtube.com/watch?v=ufvuDXuyau8&#038;feature=youtube_gdata">Uploads by victoraochoa</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2010/02/falcon-f16-f4rv-hq-missle-threat-reaction/' rel='bookmark' title='Permanent Link: Falcon &#8211; F16 F4.0+RV HQ Missle Threat Reaction'>Falcon &#8211; F16 F4.0+RV HQ Missle Threat Reaction</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EECH &#8211; apache avionics update coming</title>
		<link>http://samlaunch.com/2010/02/eech-apache_avionics_update_coming/</link>
		<comments>http://samlaunch.com/2010/02/eech-apache_avionics_update_coming/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 17:03:42 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[EECH]]></category>
		<category><![CDATA[apache]]></category>
		<category><![CDATA[avionics]]></category>
		<category><![CDATA[chopper sim]]></category>
		<category><![CDATA[chopper simulator]]></category>
		<category><![CDATA[enemy engaged]]></category>
		<category><![CDATA[modding]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=137</guid>
		<description><![CDATA[In the SimHQ forums, master-EECH-modder Arneh says:
&#8220;I&#8217;m in the process of updating the Apache&#8217;s avionics to make them more realistic.  I&#8217;ve found quite a bit of information about how they work in the real Longbow, and I&#8217;m trying to implement as much of it as possible in EECH.  Among the things is that [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/' rel='bookmark' title='Permanent Link: EECH &#8211; weapon firing rates corrected'>EECH &#8211; weapon firing rates corrected</a></li>
<li><a href='http://samlaunch.com/2008/12/eech-1_11-released/' rel='bookmark' title='Permanent Link: EECH 1.11 Released'>EECH 1.11 Released</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>In the SimHQ forums, master-EECH-modder Arneh says:<br/></p>
<p><i>&#8220;I&#8217;m in the process of updating the Apache&#8217;s avionics to make them more realistic.  I&#8217;ve found quite a bit of information about how they work in the real Longbow, and I&#8217;m trying to implement as much of it as possible in EECH.  Among the things is that all four of the Longbow&#8217;s radar modes will be modelled, and the exact procedures for firing Hellfires will be modelled.</p>
<p>This is going to make the Apache much more realistic, much more like a study sim.  I realize that everyone may not want this, so I&#8217;m goint to introduce a new realism level, and only used the new avionics at the most realistic level, so that those who prefer the current avionics can continue to use them.</p>
<p>Much of how the Longbow is controlled is via the MFDs, and the push buttons around them.  EECH doesn&#8217;t have clickable cockpits, but I&#8217;ve I&#8217;ve made the MFDs themselves clickable, so that you can simulate button presses by pressing the corresponding label inside the MFD.  All of the MFD pages are being updated to have clickable labels, and a lot of new functionallity and new pages are being added.</p>
<p>Now this is of course a work in progress, and a lot of work remains.  But just to give you an idea of about some of the new and updated pages, I&#8217;ve included some screenshots.</p>
<p>Here&#8217;s how the cockpit looks now.  On the right MFD is the updated TSD page, and on the left is the radar in Terrain Profile Mode (TPM).  TPM is a navigation mode for low visibillity and basically shows where it&#8217;s safe to fly.<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-av-update.jpg" alt=""></p>
<p>The updated engine page.  It has mostly the same information as the old one, but a little different layout, and with colors:<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-eng.jpg" alt=""></p>
<p>The new fuel page shows general fuel status, and also allows you to cross feed the engines from either tank, or transfer fuel between the tanks:<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-fuel.jpg" alt=""></p>
<p>This is the radar in RMAP mode.  It&#8217;s much like ground target mode, but it also shows the terrain (and possibly most useful the terrain shadow, so you know what parts are unknown and where enemy units may still be hiding):<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-rmap.jpg" alt=""></p>
<p>The TSD in waypoint mode allows you to edit the route or waypoints, including adding new ones (by e.g. flying over them, or by lasing a point with TADS).<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-wpt.jpg" alt=""></p>
<p>The ADF page controls the Apache&#8217;s radio navigation equipment, and allows you to navigate by radio beacons.<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-adf.jpg" alt=""></p>
<p>The check list page has checklists for various items.<br /><img src="http://img.photobucket.com/albums/v227/pokski/eech/apache/ap-cl.jpg" alt=""></p>
<p>I&#8217;ll continue to update this thread as I finish more of the avionics.&#8221;</i><br />
<br/><br />
Source: <a href="http://simhq.com/forum/ubbthreads.php/topics/2892427/Apache_avionics_modernization_.html#Post2892427">SimHQ EECH forums</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/' rel='bookmark' title='Permanent Link: EECH &#8211; weapon firing rates corrected'>EECH &#8211; weapon firing rates corrected</a></li>
<li><a href='http://samlaunch.com/2008/12/eech-1_11-released/' rel='bookmark' title='Permanent Link: EECH 1.11 Released'>EECH 1.11 Released</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>ED Development Update &#8211; January 15, 2010</title>
		<link>http://samlaunch.com/2010/02/ed-development-update-january-15-2010/</link>
		<comments>http://samlaunch.com/2010/02/ed-development-update-january-15-2010/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 18:32:26 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: A-10]]></category>
		<category><![CDATA[LockOn: Modern Air Combat]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[Eagle Dynamics]]></category>
		<category><![CDATA[flaming cliffs 2]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=136</guid>
		<description><![CDATA[An update from Eagle Dynamics about current plans and progress (posted by EvilBivol on ED forum):
&#8220;Dear all,
We would like to provide you with some development updates.
Our immediate priority at this time is the finalizing of the Flaming Cliffs 2.0 upgrade for Lock On. The project is currently undergoing final testing, however this does not mean [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/07/dcs-opens-to-3rd-party-commercial-development/' rel='bookmark' title='Permanent Link: DCS opens to 3rd Party Commercial development'>DCS opens to 3rd Party Commercial development</a></li>
<li><a href='http://samlaunch.com/2010/02/eech-apache_avionics_update_coming/' rel='bookmark' title='Permanent Link: EECH &#8211; apache avionics update coming'>EECH &#8211; apache avionics update coming</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>An update from Eagle Dynamics about current plans and progress (posted by EvilBivol on ED forum):</p>
<p><i>&#8220;Dear all,</p>
<p>We would like to provide you with some development updates.</p>
<p>Our immediate priority at this time is the finalizing of the Flaming Cliffs 2.0 upgrade for Lock On. The project is currently undergoing final testing, however this does not mean it is immediately close to release. Besides testing and fixing bugs, other important tasks still underway include mission/campaign content generation, training course development, and recording new radio messages. Furthermore, translations from Russian to English and vice-versa are still ongoing and all of these items have to be localized into French, German and Spanish. As you can see, there is still significant development to be done and we are not ready to provide a specific release date beyond the previously mentioned early-2010. Please bear in mind that release dates are always tricky and our goal is not to release as soon as possible, but release as soon as possible with confidence in the quality of the product &#8211; maximally bug-free and feature-full.</p>
<p>We are also hard at work on our second DCS module, the A-10C Warthog. There are many new features in development for this project. Expect more details to begin coming out after the FC2 release.</p>
<p>Given the very high workload on both the entertainment and military side of development, we&#8217;ve had to re-prioritize our previously announced third-party support tools. As you know, we&#8217;ve already released terrain development plug-ins and a number of third-party maps are now under development. Among these, very good progress is being made on the Nevada terrain, which we hope to officially include in DCS: A-10C as a training map. We are now working on a new set of terrain tools, which will support some new terrain technologies planned for DCS: A-10C. Our goal is to make terrain creation and rendering easier and more effective. On the other hand, we&#8217;ve had to hold the development of other third-party tools as the team resources are simply being used elsewhere at this point. We realize there is a lot of interest about this and we&#8217;ll keep you posted if anything changes.</p>
<p>We would also like to share some feature updates for FC2. FC2 will feature the much requested Mission Planner interface. This is an item we&#8217;ve been planning for quite a long time and we are happy to be able to include it in FC2. The Mission Planner will be available from the Briefing menu in the single-player GUI. It will be a simplified version of the Mission Editor, showing only those units not hidden by the mission designer and allowing the player to edit the flight route (excluding take-off and landing points) and payloads/fuel/skins. The Mission Planner will not be available in the multi-player menu. Also, FC2 will feature video-based training. The training course will be based on the FC training module, but re-recorded in FC2 to account for changes and updates, including text subtitles and voice-overs for all aircraft now.</p>
<p>Thank you.<br />
__________________<br />
EB&#8221;</i></p>
<p><a href="http://forums.eagle.ru/showpost.php?p=818474&#038;postcount=1">ED Forums &#8211; View Single Post &#8211; Development Update &#8211; January 15, 2010</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/07/dcs-opens-to-3rd-party-commercial-development/' rel='bookmark' title='Permanent Link: DCS opens to 3rd Party Commercial development'>DCS opens to 3rd Party Commercial development</a></li>
<li><a href='http://samlaunch.com/2010/02/eech-apache_avionics_update_coming/' rel='bookmark' title='Permanent Link: EECH &#8211; apache avionics update coming'>EECH &#8211; apache avionics update coming</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lockon: Flaming Cliffs 2 Teaser</title>
		<link>http://samlaunch.com/2010/01/lockon-flaming-cliffs-2-teaser/</link>
		<comments>http://samlaunch.com/2010/01/lockon-flaming-cliffs-2-teaser/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 23:08:53 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[LockOn: Modern Air Combat]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[flaming cliffs 2]]></category>
		<category><![CDATA[teaser]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=100</guid>
		<description><![CDATA[







Flaming Cliffs 2 Teaser

This is a mini teaser i quickly put together as a request by the community, really. It&#39;s more like a &#34;TV spot&#34; than a full trailer. More will follow later.   Read more about Flaming Cliffs 2 here: forums.eagle.ru


From:
GlowingAmraam
Views:
10372
    
50
ratings



Time:
00:38
More in
Film &#38; Animation




View full post on Uploads by [...]


Related posts:<ol><li><a href='http://samlaunch.com/2010/03/lockon-flaming-cliffs-2-released/' rel='bookmark' title='Permanent Link: Lockon: &#8220;Flaming Cliffs 2&#8243; released'>Lockon: &#8220;Flaming Cliffs 2&#8243; released</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<div style="color: #000000;font-family: Arial, Helvetica, sans-serif;     font-size:12px; font-size: 12px; width: 555px;">
<table cellspacing="0" cellpadding="0" border="0">
<tbody>
<tr>
<td width="140" valign="top" rowspan="2">
<div style="border: 1px solid #999999; margin: 0px 10px 5px 0px;"><a href="http://www.youtube.com/watch?v=LOeX-7HBTwg&amp;feature=youtube_gdata"><img alt="" src="http://i.ytimg.com/vi/LOeX-7HBTwg/default.jpg"></a></div>
</td>
<td width="256" valign="top">
<div style="font-size: 12px; font-weight: bold;"><a style="font-size: 15px; font-weight: bold;                  font-decoration: none;" href="http://www.youtube.com/watch?v=LOeX-7HBTwg&amp;feature=youtube_gdata">Flaming Cliffs 2 Teaser</a><br />
</div>
<div style="font-size: 12px; margin: 3px 0px;"><span>This is a mini teaser i quickly put together as a request by the community, really. It&#39;s more like a &quot;TV spot&quot; than a full trailer. More will follow later. <img src='http://samlaunch.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Read more about Flaming Cliffs 2 here: forums.eagle.ru</span></div>
</td>
<td style="font-size: 11px; line-height: 1.4em; padding-left: 20px;             padding-top: 1px;" width="146" valign="top">
<div><span style="color: #666666; font-size: 11px;">From:</span><br />
<a href="http://www.youtube.com/profile?user=GlowingAmraam">GlowingAmraam</a></div>
<div><span style="color: #666666; font-size: 11px;">Views:</span><br />
10372</div>
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<p>View full post on <a href="http://www.youtube.com/watch?v=LOeX-7HBTwg&#038;feature=youtube_gdata">Uploads by GlowingAmraam</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2010/03/lockon-flaming-cliffs-2-released/' rel='bookmark' title='Permanent Link: Lockon: &#8220;Flaming Cliffs 2&#8243; released'>Lockon: &#8220;Flaming Cliffs 2&#8243; released</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>EECH &#8211; weapon firing rates corrected</title>
		<link>http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/</link>
		<comments>http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 20:45:52 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[EECH]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[chopper sim]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=46</guid>
		<description><![CDATA[Besides adding a cockpit for the Hind, Arneh has other improvements coming for the next version of EECH.  This one is fixing the firing rates of all the weapons in the sim.  Previously all weapons were firing at 1 shot per frame, so assuming 30-40 fps, each weapon was firing at around 2000 [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/12/dcs-producers-note-6-weapon-systems/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 6 &#8211; Weapon Systems'>DCS &#8211; Producer&#8217;s Note 6 &#8211; Weapon Systems</a></li>
<li><a href='http://samlaunch.com/2008/12/eech-1_11-released/' rel='bookmark' title='Permanent Link: EECH 1.11 Released'>EECH 1.11 Released</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Besides adding a cockpit for the Hind, Arneh has other improvements coming for the next version of EECH.  This one is fixing the firing rates of all the weapons in the sim.  Previously all weapons were firing at 1 shot per frame, so assuming 30-40 fps, each weapon was firing at around 2000 rounds per minute.</p>
<p>One of the big winners in this change is the Russian 23mm UPK-23 gun pod, which is showcased in this video.<br />
(4 pods x 3500 rnds/min = 14,000 rounds per min!!!)</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/cr51ajTF9XU&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/cr51ajTF9XU&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/12/dcs-producers-note-6-weapon-systems/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 6 &#8211; Weapon Systems'>DCS &#8211; Producer&#8217;s Note 6 &#8211; Weapon Systems</a></li>
<li><a href='http://samlaunch.com/2008/12/eech-1_11-released/' rel='bookmark' title='Permanent Link: EECH 1.11 Released'>EECH 1.11 Released</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Video &#8211; &#8220;Frog or Prince&#8221;</title>
		<link>http://samlaunch.com/2008/09/video-frog-or-prince/</link>
		<comments>http://samlaunch.com/2008/09/video-frog-or-prince/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 04:59:23 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[LockOn: Modern Air Combat]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[SU-25]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=43</guid>
		<description><![CDATA[This is one of my fave lockon videos.  It features the SU-25 Frogfoot in an intricate air-to-ground ballet.  How does it get off the ground with so many weapons/fangs?



Related posts:Video &#8211; CAS by Ruggbutt
Video &#8211; &#8220;Death From Above&#8221; by Grayson Frohberg
EECH &#8211; Hind cockpit startup video



Related posts:<ol><li><a href='http://samlaunch.com/2008/08/video-cas-by-ruggbutt/' rel='bookmark' title='Permanent Link: Video &#8211; CAS by Ruggbutt'>Video &#8211; CAS by Ruggbutt</a></li>
<li><a href='http://samlaunch.com/2008/09/video-death-from-above-by-grayson-frohberg/' rel='bookmark' title='Permanent Link: Video &#8211; &#8220;Death From Above&#8221; by Grayson Frohberg'>Video &#8211; &#8220;Death From Above&#8221; by Grayson Frohberg</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>This is one of my fave lockon videos.  It features the SU-25 Frogfoot in an intricate air-to-ground ballet.  How does it get off the ground with so many weapons/fangs?</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/bYabv-eGwAg&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/bYabv-eGwAg&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/08/video-cas-by-ruggbutt/' rel='bookmark' title='Permanent Link: Video &#8211; CAS by Ruggbutt'>Video &#8211; CAS by Ruggbutt</a></li>
<li><a href='http://samlaunch.com/2008/09/video-death-from-above-by-grayson-frohberg/' rel='bookmark' title='Permanent Link: Video &#8211; &#8220;Death From Above&#8221; by Grayson Frohberg'>Video &#8211; &#8220;Death From Above&#8221; by Grayson Frohberg</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>DCS forum highlights &#8211; Aug, 2008</title>
		<link>http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/</link>
		<comments>http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 00:23:16 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[chopper]]></category>
		<category><![CDATA[chopper sim]]></category>
		<category><![CDATA[chopper simulator]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[Eagle Dynamics]]></category>
		<category><![CDATA[forum highlights]]></category>
		<category><![CDATA[KA-50]]></category>
		<category><![CDATA[The Fighter Collection]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=34</guid>
		<description><![CDATA[Here&#8217;s a look at some recent postings in the DCS forums:

08-23-2008, 12:08 AM
Quote:
Originally Posted by hitman_214th
1) Will CG [Center of Gravity] be static or dynamic in BS? Obviously with weaps release the CG will change, but what about fuel bladders? Hydraulic fluid? Also pertains to question 2.
Yes, the CG is dynamic and will change as [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a look at some recent postings in the DCS forums:</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-23-2008, 12:08 AM</small><br />
Quote:<br />
Originally Posted by hitman_214th<br />
<i>1) Will CG</i> [Center of Gravity]<i> be static or dynamic in BS? Obviously with weaps release the CG will change, but what about fuel bladders? Hydraulic fluid? Also pertains to question 2.</i></p>
<p>Yes, the CG is dynamic and will change as the stores/fluids/airframe structure are affected in real time. Whether the change will be enough to you to appreciate it, however, is another question. (Opps, see Alpha&#8217;s response below).</p>
<p><i>2) Is fluid dynamics figured into the simulator? Fuel leaks into separate compartments, hydraulic fluids being dumped overboard, ballast, liquid sloshing in half-filled reservoirs?</i></p>
<p>The available pressures and flows of the fluids are modeled dynamically and mainly within their respective systems (e.g. the fuel system <-> engine <-> APU, etc.), including pressure dependencies, pumps functionality, etc. The fluids themselves are not modeled according to fluid dynamics.</p>
<p><i>3) Kind of a dumb question, but would there be a way to load the aircraft in such a manner to make it unstable in certain flight characteristics? (flying forward with tail heavy tendency makes it harder to lower the nose and accellerate, a means to adjust tail heavy a/c to nose heavy)</i></p>
<p>I don&#8217;t think you can configure the aircraft for instability. However, damaging the airframe can be fun.<br />
__________________<br />
EvilBivol-1<br />
Online Community Manager<br />
<a href="http://forums.eagle.ru/showthread.php?p=519441#post519441">source</a>
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-24-2008, 08:22 PM</small><br />
Free fall bombs are wAFMed [weapon Advanced Flight Modelled]. I&#8217;m not sure if the same is true for the individual bomblets of the KMGU dispenser or cluster bombs, but I do not believe so. Will test and get back to you.</p>
<p>UPDATE: I ran a test, but couldn&#8217;t reach a 100% conclusion. However, it looks like each bomblet may be wAFMed afterall, because your helicopter&#8217;s trajectory during release definitely affects their dispersion pattern. In most cases, the difference isn&#8217;t large, because you will typically release from a relatively low altitude, but it is there. Again though, without a definitive answer from Yo-Yo, I&#8217;m not sure.</p>
<p>All bombs simply explode on impact.<br />
__________________<br />
EvilBivol-1<br />
Online Community Manager<br />
<a href="http://forums.eagle.ru/showthread.php?p=520047#post520047">source</a>
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-30-2008, 02:16 AM</small><br />
In regards to trees &#8211; next engine, as mentioned previously. Making trees solid is just too impractical in the current engine.<br />
__________________<br />
EvilBivol-1<br />
Online Community Manager<br />
<a href="http://forums.eagle.ru/showthread.php?p=522270#post522270">source</a>
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-22-2008, 06:40 PM</small><br />
Quote:<br />
Originally Posted by thamuff<br />
<i>Has the decision been made about any digital distribution, Steam etc?</i></p>
<p>While we have been talking with Valve/Steam, no final decision has been made.<br />
__________________<br />
Matt Wagner<br />
Producer, TFC/Eagle Dynamics<br />
<a href="http://forums.eagle.ru/showthread.php?p=519386#post519386">source</a>
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-22-2008, 06:41 PM</small><br />
Quote:<br />
Originally Posted by Poko24<br />
<i>So good to hear. How is the english manual?</i></p>
<p>Pretty much done, just little edits here and there. Once the game goes into duplication, we will probably release it for free.<br />
__________________<br />
Matt Wagner<br />
Producer, TFC/Eagle Dynamics<br />
<a href="http://forums.eagle.ru/showthread.php?p=519387#post519387">source</a>
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-22-2008, 07:57 PM</small><br />
Quote:<br />
Originally Posted by patricio_z<br />
<i>Can anyone point me to the thread where the specs of this </i>[Producer's notes]<i> system are mentioned??</p>
<p>Thanks for the update!</i></p>
<p>E6850 @ 3.0 GHz<br />
2 GB RAM<br />
8800 GTX<br />
XP SP2</p>
<p>Nothing overclocked</p>
<p>Video recorded at default HIGH settings with FRAPS.<br />
__________________<br />
Matt Wagner<br />
Producer, TFC/Eagle Dynamics<br />
<a href="http://forums.eagle.ru/showthread.php?p=519405#post519405">source</a>
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
<small>08-22-2008, 04:53 PM</small><br />
Today we will be downloading Build 50 which is code frozen for the Russian version except for any critical issues or crashes found in final testing. The primary issue that remains for the western version is to complete the German, French and Spanish localizations (these will all reside on a single DVD). It has been a long haul but we are getting close.<br />
__________________<br />
Matt Wagner<br />
Producer, TFC/Eagle Dynamics<br />
<a href="http://forums.eagle.ru/showthread.php?p=519351#post519351">source</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</title>
		<link>http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/</link>
		<comments>http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/#comments</comments>
		<pubDate>Wed, 27 Aug 2008 02:45:20 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[ABRIS]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[GPS]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[Matt Wagner]]></category>
		<category><![CDATA[producer's note]]></category>
		<category><![CDATA[The Fighter Collection]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=32</guid>
		<description><![CDATA[Here is the second Producer Note for the upcoming DCS:Blackshark combat helicopter simulator.  This second video shows the insane depth of detail in the onboard GPS system.  I like the fact that you can designate areas as no-fire or fire-zones and send them to your wingmates, and these can be preloaded in the [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-1-startup/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 1 &#8211; startup'>DCS &#8211; Producer&#8217;s Note 1 &#8211; startup</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producers-note-4-navigation/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation'>DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here is the second Producer Note for the upcoming DCS:Blackshark combat helicopter simulator.  This second video shows the insane depth of detail in the onboard GPS system.  I like the fact that you can designate areas as no-fire or fire-zones and send them to your wingmates, and these can be preloaded in the mission editor.</p>
<p>Part 1:</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/yE1XMSgE1E8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/yE1XMSgE1E8&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>Part 2:</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/e_pFvqqSWpI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/e_pFvqqSWpI&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-1-startup/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 1 &#8211; startup'>DCS &#8211; Producer&#8217;s Note 1 &#8211; startup</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producers-note-4-navigation/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation'>DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation</a></li>
</ol></p>]]></content:encoded>
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		<title>DCS &#8211; Producer&#8217;s Note 1 &#8211; startup</title>
		<link>http://samlaunch.com/2008/08/dcs-producers-note-1-startup/</link>
		<comments>http://samlaunch.com/2008/08/dcs-producers-note-1-startup/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 05:44:16 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[Site News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[Matt Wagner]]></category>
		<category><![CDATA[producer's note]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=25</guid>
		<description><![CDATA[DCS Producer &#8216;Matt Wagner&#8217; has been posting video previews of the KA-50 Blackshark simulator that is due to be released this year (2008).
This first video is the startup video, which showcases the insane level of detail in the avionics system.
Part 1:

Part 2:

The hi-res single-file 433MB downloadable video is available here (free registration required):
DCS file downloads


Related [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producers-note-4-navigation/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation'>DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>DCS Producer &#8216;Matt Wagner&#8217; has been posting video previews of the KA-50 Blackshark simulator that is due to be released this year (2008).<br />
This first video is the startup video, which showcases the insane level of detail in the avionics system.</p>
<p>Part 1:</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/k_1rXqKJ6fg&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/k_1rXqKJ6fg&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>Part 2:</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/awtCKKADT5s&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/awtCKKADT5s&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>The hi-res single-file 433MB downloadable video is available here (free registration required):<br />
<a href="http://www.digitalcombatsimulator.com/index.php?end_pos=133&amp;scr=products&amp;lang=en">DCS file downloads</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producers-note-4-navigation/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation'>DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation</a></li>
</ol></p>]]></content:encoded>
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