Posts Tagged ‘Air Combat’

EECH – weapon firing rates corrected

Saturday, September 27th, 2008

Besides adding a cockpit for the Hind, Arneh has other improvements coming for the next version of EECH. This one is fixing the firing rates of all the weapons in the sim. Previously all weapons were firing at 1 shot per frame, so assuming 30-40 fps, each weapon was firing at around 2000 rounds per minute.

One of the big winners in this change is the Russian 23mm UPK-23 gun pod, which is showcased in this video.
(4 pods x 3500 rnds/min = 14,000 rounds per min!!!)

Video – “Frog or Prince”

Wednesday, September 24th, 2008

This is one of my fave lockon videos. It features the SU-25 Frogfoot in an intricate air-to-ground ballet. How does it get off the ground with so many weapons/fangs?

DCS forum highlights – Aug, 2008

Wednesday, September 3rd, 2008

Here’s a look at some recent postings in the DCS forums:

08-23-2008, 12:08 AM
Quote:
Originally Posted by hitman_214th
1) Will CG [Center of Gravity] be static or dynamic in BS? Obviously with weaps release the CG will change, but what about fuel bladders? Hydraulic fluid? Also pertains to question 2.

Yes, the CG is dynamic and will change as the stores/fluids/airframe structure are affected in real time. Whether the change will be enough to you to appreciate it, however, is another question. (Opps, see Alpha’s response below).

2) Is fluid dynamics figured into the simulator? Fuel leaks into separate compartments, hydraulic fluids being dumped overboard, ballast, liquid sloshing in half-filled reservoirs?

The available pressures and flows of the fluids are modeled dynamically and mainly within their respective systems (e.g. the fuel system <-> engine <-> APU, etc.), including pressure dependencies, pumps functionality, etc. The fluids themselves are not modeled according to fluid dynamics.

3) Kind of a dumb question, but would there be a way to load the aircraft in such a manner to make it unstable in certain flight characteristics? (flying forward with tail heavy tendency makes it harder to lower the nose and accellerate, a means to adjust tail heavy a/c to nose heavy)

I don’t think you can configure the aircraft for instability. However, damaging the airframe can be fun.
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EvilBivol-1
Online Community Manager
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08-24-2008, 08:22 PM
Free fall bombs are wAFMed [weapon Advanced Flight Modelled]. I’m not sure if the same is true for the individual bomblets of the KMGU dispenser or cluster bombs, but I do not believe so. Will test and get back to you.

UPDATE: I ran a test, but couldn’t reach a 100% conclusion. However, it looks like each bomblet may be wAFMed afterall, because your helicopter’s trajectory during release definitely affects their dispersion pattern. In most cases, the difference isn’t large, because you will typically release from a relatively low altitude, but it is there. Again though, without a definitive answer from Yo-Yo, I’m not sure.

All bombs simply explode on impact.
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EvilBivol-1
Online Community Manager
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08-30-2008, 02:16 AM
In regards to trees – next engine, as mentioned previously. Making trees solid is just too impractical in the current engine.
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EvilBivol-1
Online Community Manager
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08-22-2008, 06:40 PM
Quote:
Originally Posted by thamuff
Has the decision been made about any digital distribution, Steam etc?

While we have been talking with Valve/Steam, no final decision has been made.
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Matt Wagner
Producer, TFC/Eagle Dynamics
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08-22-2008, 06:41 PM
Quote:
Originally Posted by Poko24
So good to hear. How is the english manual?

Pretty much done, just little edits here and there. Once the game goes into duplication, we will probably release it for free.
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Matt Wagner
Producer, TFC/Eagle Dynamics
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08-22-2008, 07:57 PM
Quote:
Originally Posted by patricio_z
Can anyone point me to the thread where the specs of this [Producer's notes] system are mentioned??

Thanks for the update!

E6850 @ 3.0 GHz
2 GB RAM
8800 GTX
XP SP2

Nothing overclocked

Video recorded at default HIGH settings with FRAPS.
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Matt Wagner
Producer, TFC/Eagle Dynamics
source

08-22-2008, 04:53 PM
Today we will be downloading Build 50 which is code frozen for the Russian version except for any critical issues or crashes found in final testing. The primary issue that remains for the western version is to complete the German, French and Spanish localizations (these will all reside on a single DVD). It has been a long haul but we are getting close.
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Matt Wagner
Producer, TFC/Eagle Dynamics
source

DCS – Producer’s Note 2 – ABRIS GPS System

Tuesday, August 26th, 2008

Here is the second Producer Note for the upcoming DCS:Blackshark combat helicopter simulator. This second video shows the insane depth of detail in the onboard GPS system. I like the fact that you can designate areas as no-fire or fire-zones and send them to your wingmates, and these can be preloaded in the mission editor.

Part 1:

Part 2:

DCS – Producer’s Note 1 – startup

Wednesday, August 6th, 2008

DCS Producer ‘Matt Wagner’ has been posting video previews of the KA-50 Blackshark simulator that is due to be released this year (2008).
This first video is the startup video, which showcases the insane level of detail in the avionics system.

Part 1:

Part 2:

The hi-res single-file 433MB downloadable video is available here (free registration required):
DCS file downloads