Posts Tagged ‘ArmA2’

ArmA2 – ACE 2 – v1.0 released

Thursday, March 11th, 2010


(editor note: I had to remove a lot of the announcement info for space reasons, so please read the full post referenced at the end of this post)

  • How to Download/Install A.C.E. (We welcome mirrors for the 7z’s!)
  • Bug reporting, feature suggestions, feedback. What information do we need?
  • Roadmap (Plans, schedules)
  • Wiki Documentation


  • What is A.C.E. and what is it not

    A.C.E. for ArmA 2 is a full conversion mod and is based on A.C.E. for ArmA 1, which was based on WGL for OFP.
    The WGL and A.C.E 1 roots were "When realism matters". And with A.C.E. 2 it is no different.
    We try to keep a balance between realism and gameplay. We try not to sacrifice either in name of the other.
    We try to please as many as possible, but it is simply impossible to please all.
    Please feel free to give constructive feedback on our choices.

    The Package

    The A.C.E. Package for ArmA 2, at this time, consists out of 5 building blocks:

    CBA and ACE are a requirement, while ACEX, ACEX_SM and ACEX_PLA are optional expansion packs.
    This way, we hope to support our users who have requested smaller mod size, and ability to concentrate on their type of units/vehicles/weapons for countries they like to play with/against.

    Thanks!

    Our thanks goes to everyone involved in our Mod, from Developers to Testers, Contributors to Supporters, PR to Hosters, and Programmer- and Docu-wizards.
    Special thanks goes out to our Lead Developer, Rocko, who has devoted most (if not all :p) of his free time and dedication to the mod’s development.

    Installer, Updater, Patcher

    There have been significant changes to the way we distribute our Mod.
    Due to the ever growing sizes of content, and thus installers and updates, we have switched to a realtime patching system, called rSync, which is the core tool of the "Six Updater" Suite.
    The software, once installed, can be used to install, update, maintain and repair managed modfolders.
    It uses smart technologies to minimize the amount of data that needs to be downloaded, and is a very lightweight and fast protocol.

    The technology has been in use for several months by the ACE team, and individual testers aswell as communities.
    Documentation will be provided, and support delivered where possible.

    Our milestone releases will be available in easy mirrorable 7z files, to minimize the stress on the rsync system, and give people casual means to download the initial install.

    More Info
    Updater Server Portal (incl stats)

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

    ArmA2 – Fast Sea Frame (FSF-1)

    Monday, March 8th, 2010

    Beta 1 (for ArmAII)
    by Gnat

    …. something a little different.

    ** Features **
    - Walkable decks
    - Lash down Choppers onto deck
    - 2 RHIBs attach and detach
    - Railings can be stepped over

    - READ README (and in Download) for details.
    - Again, not what I would call ArmAII quality, but its the best I can do with time.

    DOWNLOADS
    Fast Sea Frame – Beta 1 – Mar 10
    FILEFRONT

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

    ARMA 2 – Full HD ingame trailer (Nov 08)

    Sunday, March 7th, 2010
    We had to re-upload this video trailer due to a requirements of ESRB agency (rating descriptor added). First ARMA 2 ingame trailer in HD, originaly released in November 2008.
    Views:
    67934
    38
    ratings
    Time:
    04:32
    More in
    Gaming

    View full post on Uploads by ARMA2official

    Arma2: Arma2TS teamspeak integration

    Friday, February 26th, 2010

    Sulu_03 writes:

    Hello everybody!

    I would like to introduce an addon that Le Culto and Johnson of the Blackwater France team have made:

    The A2T!

    www.blackwater.fr/arma2ts.zip

    ————- What is it ?

    It is an addon that allows Arma 2 to communicate with Teamspeak 3 to simulate realistic communications.

    ————- Here is the features list :

    3D sound with everybody around you (friendly and ennemy)

    Management of the power of voice (wishpering, talking, yelling)

    Radio communications

    short range and long range device
    management of 300000 frequencies
    realistic radio use (transmitting OR receiving, not both in the same time)

    Possibilities of electronic warfare

    goniometer
    possibilities of scanning frequencies

    ————- What you need :

    1) Arma 2
    2) Teamspeak 3 client for windows (64bits or 32bits)
    3) ACE mod (for long range radio device)
    4) A little patience to configure the 3 keys needed


    www.blackwater.fr

    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE

    Arma2 – Caterpillar D7 Series

    Wednesday, February 17th, 2010

    Aloha, and again some addons:

    First some pictures:

    Then a Video:

    Dozillar – WIP Video

    And now the text:

    This little neat addon adds five (5) new Bulldozers to ArmA2. Three of them are the CAT D7H in different paintings and two of them are the CAT D7G Uparmored Version in two different paintings.
    The caterpillars are actually capable of moving large objects like wrecks, cars and non-static stuff. Additionally the bulldozer-blade can be raised and lowered for better working with stuff.
    Maybe even ACE2 would like to/be able to put some more funcionality into this addon. I’d appreciate it very much.

    If you’re kinda fond of the "attachTo" command: Things can be attached to the front blade using the memory-point "BladePOS".

    Classnames:
    Code:


    Vehicles:
            MBG_D7H_Civ
            MBG_D7H_GRN
            MBG_D7H_DES
            MBG_D7G_GRN
            MBG_D7G_DES

    Items:
            MBG_FreeBacon


    Credits go to www.cgtextures.com as I was using large amounts of it’s textures. Additional Credits go to XT-19 and Freshman for helping me with the WIP-Video.



    View full post on Bohemia Interactive Forums – ArmA 2 – ADDONS & MODS: COMPLETE