Rock, Paper, Shotgun chats with Arma 3 project lead Joris-Jan van ‘t Land.
“Most of the reasoning is covered in our development blog. To sum it up: we took an honest look at where we were, weighed up all of our options, and decided on this as the best way forward for Arma 3. I believe it’s important to keep in mind that any benefit to us as developer, should be a benefit to players. Making the setup process smoother, having updates be more frequent and distributed quicker, being able to deliver mods and other user-generated content easier, and freeing up time for us to support important things like the SDK. They will all unlock Arma 3?s potential and longevity. The requirement from ourselves to release in 2013 is not just a business decision; this is important for the team as well. You cannot keep a team motivated for years and it’s hard to keep the technology state-of-the-art.”
This little neat addon adds five (5) new Bulldozers to ArmA2. Three of them are the CAT D7H in different paintings and two of them are the CAT D7G Uparmored Version in two different paintings.
The caterpillars are actually capable of moving large objects like wrecks, cars and non-static stuff. Additionally the bulldozer-blade can be raised and lowered for better working with stuff. Maybe even ACE2 would like to/be able to put some more funcionality into this addon. I’d appreciate it very much.
If you’re kinda fond of the "attachTo" command: Things can be attached to the front blade using the memory-point "BladePOS".
Adds flies to dead bodies. After between 2-5 minutes, flies will begin to gather around a body, increasing in density each 15 minutes or so, up to a maximum fly density. You can tell *very roughly* how long a body has been dead, and coupled with a suitable blood addon that simulates blood splatter (there are a few, ACE2 and SLX for example), you can perhaps work out what, where and even when something happened, in a very general and rough way
Also, it might allow you to find a body among severe clutter when you’re looking for one, for example when you’re out of ammo or something
Forgot to mention – there will be no flies if it rains OR if fog value exceeds 0.75.
Some of you will have experienced some of the combat ambience sounds I have created from various sources and used in my missions, with comments like "that distant artillery just scared the living hell out of me..."
So I have decided to release these to you all. When making a mission…ambience is one of the most important factors and I feel many forget the impact that sight (or lack of), sounds, etc, have on our gaming experiences.
So please find attached 4 sounds for your enjoyment: