Posts Tagged ‘chopper simulator’

EECH – apache avionics update coming

Wednesday, February 3rd, 2010

In the SimHQ forums, master-EECH-modder Arneh says:

“I’m in the process of updating the Apache’s avionics to make them more realistic. I’ve found quite a bit of information about how they work in the real Longbow, and I’m trying to implement as much of it as possible in EECH. Among the things is that all four of the Longbow’s radar modes will be modelled, and the exact procedures for firing Hellfires will be modelled.

This is going to make the Apache much more realistic, much more like a study sim. I realize that everyone may not want this, so I’m goint to introduce a new realism level, and only used the new avionics at the most realistic level, so that those who prefer the current avionics can continue to use them.

Much of how the Longbow is controlled is via the MFDs, and the push buttons around them. EECH doesn’t have clickable cockpits, but I’ve I’ve made the MFDs themselves clickable, so that you can simulate button presses by pressing the corresponding label inside the MFD. All of the MFD pages are being updated to have clickable labels, and a lot of new functionallity and new pages are being added.

Now this is of course a work in progress, and a lot of work remains. But just to give you an idea of about some of the new and updated pages, I’ve included some screenshots.

Here’s how the cockpit looks now. On the right MFD is the updated TSD page, and on the left is the radar in Terrain Profile Mode (TPM). TPM is a navigation mode for low visibillity and basically shows where it’s safe to fly.

The updated engine page. It has mostly the same information as the old one, but a little different layout, and with colors:

The new fuel page shows general fuel status, and also allows you to cross feed the engines from either tank, or transfer fuel between the tanks:

This is the radar in RMAP mode. It’s much like ground target mode, but it also shows the terrain (and possibly most useful the terrain shadow, so you know what parts are unknown and where enemy units may still be hiding):

The TSD in waypoint mode allows you to edit the route or waypoints, including adding new ones (by e.g. flying over them, or by lasing a point with TADS).

The ADF page controls the Apache’s radio navigation equipment, and allows you to navigate by radio beacons.

The check list page has checklists for various items.

I’ll continue to update this thread as I finish more of the avionics.”


Source: SimHQ EECH forums

Hind returns

Friday, January 22nd, 2010
Video from EECH 1.11 with new Mi-24 3D cockpit.
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Top 10 Tactics for Simulated Helicopter Combat

Thursday, October 23rd, 2008
    taji  15 AUG 07 Apaches

  1. Keep your spacing – in multi-ship missions, allow space between aircraft, so as to allow all aircraft room to maneuver without risking collision or restriction of defensive weapon deployment.
  2. Share the Workload – when flying with human wingmen, the lead chopper should handle navigation, and the others should be watching for targets, or SAM launches.
  3. T-55 (Whacked), T-55 (Burned), T-62 (Smashed). I Could Go On

  4. Don’t overfly dead targets – You may think you got them all, but if you’re wrong, they will be hiding in the smoke and will get you. It’s just not worth the risk. Take the extra time to fly a wide arc around them.
  5. AH-1S

  6. Turn as you fly – whether climbing, descending or staying level, make continuous turns as this helps to avoid blind spots, where enemies could be seen, which will give you the upper hand.
  7. Lighten your load ASAP – as soon as your weapons are out, or your external tanks are empty, jettison them. This will make you more agile for making defensive maneuvers, and your engines will not have to work as hard.
  8. Get in and get out – be as quick as possible in completing your mission. Who knows when enemy fighters or attack helicopters may appear.
  9. Stay low and keep moving – sitting still makes you an easy target for tanks and other ground forces. Hovering in place also increases your chances of entering a Vortex Ring state. Keeping low can help you stay undetected because of terrain and other obstacles. Stay NOE (nap of the Earth) as much as possible and keep moving. When traveling through valleys, try to stay part-way up the valley wall, because there is shadow, and the enemy will be looking at the very bottom.
  10. Idyllic Innsbruck

  11. Avoid overflying population centers – stay away from towns, villages and cities, because enemy civilians or soldiers could have a radio/cell phone and alert enemy forces. (I assume mission builders will be scripting this with triggers in the Blackshark mission editor)
  12. 000-178-889_0022.JPG

  13. Attack from a distance – use your weapons from standoff range. Distance is your best defense. Don’t think that you have to fly right into the fray. Ignore those juicy targets, and stick to your mission goals only.
  14. iraq

  15. Plan ahead – What do we do if attacked by fighters? Where are our friendly support units? Where are our ingress and egress points? And lastly, practice you BFMs (Basic Flight Maneuvers) until they become second nature.

DCS Blackshark (Russian version) goes Gold!

Wednesday, October 8th, 2008

The Russian version of DCS: Black Shark has gone Gold and is scheduled to be released by the 1C company, in both retail and digital download, for the eastern market on October 17!
details here

Unfortunately, the localization for western languages is still in process, and then the game will need to spend time being rated, so we may not see the North American version until Jan 2009. :(

Between now and then, they plan to release the ~550 page PDF manual, and a playable demo.

I believe that the Russian version will have option for English labels in the cockpit, or there will be options to add the localizations later.

Will you consider purchasing and downloading the Russian version?

EECH – Hind cockpit startup video

Monday, September 8th, 2008

This is a video preview of the work that Arneh has been doing in the Enemy Engaged chopper sim. It is the startup procedure in his work-in-progress Mi-24V Hind pilot cockpit.

I love how realistically cluttered the external view is, and how much painstaking detail he added, like the working indicator lights, APU levers, twist throttle, working fan, etc.

You can follow the progress of this next patch at the SimHQ EECH forums.