Posts Tagged ‘DCS’

DCS Blackshark (Russian version) goes Gold!

Wednesday, October 8th, 2008

The Russian version of DCS: Black Shark has gone Gold and is scheduled to be released by the 1C company, in both retail and digital download, for the eastern market on October 17!
details here

Unfortunately, the localization for western languages is still in process, and then the game will need to spend time being rated, so we may not see the North American version until Jan 2009. :(

Between now and then, they plan to release the ~550 page PDF manual, and a playable demo.

I believe that the Russian version will have option for English labels in the cockpit, or there will be options to add the localizations later.

Will you consider purchasing and downloading the Russian version?

DCS – Producer’s Note 4 – Navigation

Monday, September 29th, 2008

Here is the fourth Producers Note for the upcoming DCS:Blackshark helicopter flight simulator.

This three part video shows how the autopilot and navigation beacons can help a KA-50 Blackshark pilot compensate for the lack of a co-pilot.

The landscape looks amazing!!

DCS – Producer’s Note 3 – Basic Flight

Friday, September 12th, 2008

Here is the third Producer Note for the upcoming DCS:Blackshark helicopter flight simulator. This short video gives a sample of some of the nimble flight maneuvers that are possible with the coaxial rotor design of the KA-50 Blackshark.

Looks like fun! Guess I need to buy some pedals soon…

DCS forum highlights – Aug, 2008

Wednesday, September 3rd, 2008

Here’s a look at some recent postings in the DCS forums:

08-23-2008, 12:08 AM
Quote:
Originally Posted by hitman_214th
1) Will CG [Center of Gravity] be static or dynamic in BS? Obviously with weaps release the CG will change, but what about fuel bladders? Hydraulic fluid? Also pertains to question 2.

Yes, the CG is dynamic and will change as the stores/fluids/airframe structure are affected in real time. Whether the change will be enough to you to appreciate it, however, is another question. (Opps, see Alpha’s response below).

2) Is fluid dynamics figured into the simulator? Fuel leaks into separate compartments, hydraulic fluids being dumped overboard, ballast, liquid sloshing in half-filled reservoirs?

The available pressures and flows of the fluids are modeled dynamically and mainly within their respective systems (e.g. the fuel system <-> engine <-> APU, etc.), including pressure dependencies, pumps functionality, etc. The fluids themselves are not modeled according to fluid dynamics.

3) Kind of a dumb question, but would there be a way to load the aircraft in such a manner to make it unstable in certain flight characteristics? (flying forward with tail heavy tendency makes it harder to lower the nose and accellerate, a means to adjust tail heavy a/c to nose heavy)

I don’t think you can configure the aircraft for instability. However, damaging the airframe can be fun.
__________________
EvilBivol-1
Online Community Manager
source

08-24-2008, 08:22 PM
Free fall bombs are wAFMed [weapon Advanced Flight Modelled]. I’m not sure if the same is true for the individual bomblets of the KMGU dispenser or cluster bombs, but I do not believe so. Will test and get back to you.

UPDATE: I ran a test, but couldn’t reach a 100% conclusion. However, it looks like each bomblet may be wAFMed afterall, because your helicopter’s trajectory during release definitely affects their dispersion pattern. In most cases, the difference isn’t large, because you will typically release from a relatively low altitude, but it is there. Again though, without a definitive answer from Yo-Yo, I’m not sure.

All bombs simply explode on impact.
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EvilBivol-1
Online Community Manager
source

08-30-2008, 02:16 AM
In regards to trees – next engine, as mentioned previously. Making trees solid is just too impractical in the current engine.
__________________
EvilBivol-1
Online Community Manager
source

08-22-2008, 06:40 PM
Quote:
Originally Posted by thamuff
Has the decision been made about any digital distribution, Steam etc?

While we have been talking with Valve/Steam, no final decision has been made.
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Matt Wagner
Producer, TFC/Eagle Dynamics
source

08-22-2008, 06:41 PM
Quote:
Originally Posted by Poko24
So good to hear. How is the english manual?

Pretty much done, just little edits here and there. Once the game goes into duplication, we will probably release it for free.
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics
source

08-22-2008, 07:57 PM
Quote:
Originally Posted by patricio_z
Can anyone point me to the thread where the specs of this [Producer's notes] system are mentioned??

Thanks for the update!

E6850 @ 3.0 GHz
2 GB RAM
8800 GTX
XP SP2

Nothing overclocked

Video recorded at default HIGH settings with FRAPS.
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics
source

08-22-2008, 04:53 PM
Today we will be downloading Build 50 which is code frozen for the Russian version except for any critical issues or crashes found in final testing. The primary issue that remains for the western version is to complete the German, French and Spanish localizations (these will all reside on a single DVD). It has been a long haul but we are getting close.
__________________
Matt Wagner
Producer, TFC/Eagle Dynamics
source

DCS – Producer’s Note 2 – ABRIS GPS System

Tuesday, August 26th, 2008

Here is the second Producer Note for the upcoming DCS:Blackshark combat helicopter simulator. This second video shows the insane depth of detail in the onboard GPS system. I like the fact that you can designate areas as no-fire or fire-zones and send them to your wingmates, and these can be preloaded in the mission editor.

Part 1:

Part 2: