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<channel>
	<title>SAMLaunch.com &#187; helicopter sim</title>
	<atom:link href="http://samlaunch.com/tag/helicopter-sim/feed/" rel="self" type="application/rss+xml" />
	<link>http://samlaunch.com</link>
	<description>Your Source for Modern Combat Simulation News</description>
	<lastBuildDate>Sat, 10 Jul 2010 20:07:50 +0000</lastBuildDate>
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		<title>DCS: Blackshark now available on Steam</title>
		<link>http://samlaunch.com/2010/07/dcs-blackshark-now-available-on-steam/</link>
		<comments>http://samlaunch.com/2010/07/dcs-blackshark-now-available-on-steam/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 20:07:50 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[Eagle Dynamics]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[KA-50]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=706</guid>
		<description><![CDATA[DCS: Blackshark is now available on Steam!
http://store.steampowered.com/app/61000/
(unfortunately not available in the UK)

ED forums announcement


Related posts:upcoming DCS:Blackshark campaign engine
DCS forum highlights &#8211; Aug, 2008
DCS Blackshark (Russian version) goes Gold!



Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>DCS: Blackshark is now available on Steam!<br />
<a href="http://store.steampowered.com/app/61000/">http://store.steampowered.com/app/61000/</a><br />
(unfortunately not available in the UK)</p>
<p><img src="http://cdn.steampowered.com/v/gfx/apps/61000/header.jpg?t=1278747302"/></p>
<p><a href="http://forums.eagle.ru/showthread.php?t=55848">ED forums announcement</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://samlaunch.com/2010/07/dcs-blackshark-now-available-on-steam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EECH 1.11.1 released</title>
		<link>http://samlaunch.com/2009/03/eech-1_11_1-released/</link>
		<comments>http://samlaunch.com/2009/03/eech-1_11_1-released/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 02:42:28 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[EECH]]></category>
		<category><![CDATA[enemy engaged]]></category>
		<category><![CDATA[helicopter sim]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=66</guid>
		<description><![CDATA[Enemy Engaged Comanche vs. Hokum &#8211; has a new bugfix release for the 1.11 version.  This includes a fix for the &#8220;white flashes&#8221; that some people were getting with some newer video cards.

Changes:

Fix for zbuffers in dx9. Fixes problem with newer ATI and NVidia cards. Also fixes white flashes for some (fix by Bodhammer)
Added [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/' rel='bookmark' title='Permanent Link: EECH &#8211; weapon firing rates corrected'>EECH &#8211; weapon firing rates corrected</a></li>
<li><a href='http://samlaunch.com/2008/12/eech-1_11-released/' rel='bookmark' title='Permanent Link: EECH 1.11 Released'>EECH 1.11 Released</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Enemy Engaged Comanche vs. Hokum &#8211; has a new bugfix release for the 1.11 version.  This includes a fix for the &#8220;white flashes&#8221; that some people were getting with some newer video cards.</p>
<p><img src="http://img.photobucket.com/albums/v227/pokski/eech/cuba-wingman.jpg" /></p>
<p><b>Changes:</b></p>
<ul>
<li>Fix for zbuffers in dx9. Fixes problem with newer ATI and NVidia cards. Also fixes white flashes for some (fix by Bodhammer)</li>
<li>Added cockpit vibration when g-force_head_movement enabled (ataribaby)</li>
<li>Added option for muting external sounds in map view (ataribaby)</li>
<li>Added co-pilot speech for when he has identified a target(ataribaby)</li>
<li>Improvement to altitude hold and enable it for all helicopters (ataribaby)</li>
<li>Changed colour of smoke grenades from purple to white</li>
<li>Improvement to AI helicopter movement. Will not slow down before each waypoint, and will fly slower over airbase.</li>
<li>Changed so that 3dreset=1 in eech.ini or on the command line will force EECH to recheck which resolutions the graphics card supports. Use this if EECH doesn&#8217;t offer resolutions you want to use and know your graphics card and monitor supports.</li>
<li>Added command line option to force screen resolution even if the graphics doesn&#8217;t list it to EECH as one of the resolutions it supports. See the FAQ for how to use this.</li>
<li>Fix for gear automatically extending/retracting for player helicopter in insertion missions (ataribaby)</li>
<li>Fixed bug in Apache where selected target didn&#8217;t show up on radar</li>
</ul>
<p><a href="http://simhq.com/forum/ubbthreads.php/topics/2696644/EECH_1_11_1_released.html#Post2696644">More info and download here</a></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/' rel='bookmark' title='Permanent Link: EECH &#8211; weapon firing rates corrected'>EECH &#8211; weapon firing rates corrected</a></li>
<li><a href='http://samlaunch.com/2008/12/eech-1_11-released/' rel='bookmark' title='Permanent Link: EECH 1.11 Released'>EECH 1.11 Released</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://samlaunch.com/2009/03/eech-1_11_1-released/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DCS &#8211; Producer&#8217;s Note 8 &#8211; Data Link</title>
		<link>http://samlaunch.com/2009/01/dcs-producers-note-8-data-link/</link>
		<comments>http://samlaunch.com/2009/01/dcs-producers-note-8-data-link/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 22:59:30 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=64</guid>
		<description><![CDATA[Here is the eighth Producers Note for the DCS:Blackshark helicopter flight simulator.
This two part video explains the data link system of the KA-50 and how it lets you exchange target information with your wingmen.


Hi-res download version is available here.  (Free registration required)


Related posts:DCS &#8211; Producer&#8217;s Note 1 &#8211; startup
DCS &#8211; Producer’s Note 2 &#8211; [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-1-startup/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 1 &#8211; startup'>DCS &#8211; Producer&#8217;s Note 1 &#8211; startup</a></li>
<li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here is the eighth Producers Note for the DCS:Blackshark helicopter flight simulator.</p>
<p>This two part video explains the data link system of the KA-50 and how it lets you exchange target information with your wingmen.</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/opAr5ZAsqZA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/opAr5ZAsqZA&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/3Ef2MNSivFo&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/3Ef2MNSivFo&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>Hi-res download version is available <a href="http://www.digitalcombatsimulator.com/index.php?scr=products&#038;end_pos=133&#038;lang=en&#038;page=1">here</a>.  (Free registration required)</p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-1-startup/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 1 &#8211; startup'>DCS &#8211; Producer&#8217;s Note 1 &#8211; startup</a></li>
<li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://samlaunch.com/2009/01/dcs-producers-note-8-data-link/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EECH 1.11 Released</title>
		<link>http://samlaunch.com/2008/12/eech-1_11-released/</link>
		<comments>http://samlaunch.com/2008/12/eech-1_11-released/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 07:09:13 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[EECH]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[Hind]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=62</guid>
		<description><![CDATA[Enemy Engaged: Comanche vs Hokum version 1.11 has been released.  You can get it here.
Feature Summary

3D Hind helicopter cockpit with full realistic startup
suspension physics modeling for main helicopters
fixed to use realistic rate of fire for all weapons
increased terrain texture details


SimHQ has a longer article about the release here.




Related posts:EECH &#8211; Hind cockpit startup video
EECH [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/' rel='bookmark' title='Permanent Link: EECH &#8211; weapon firing rates corrected'>EECH &#8211; weapon firing rates corrected</a></li>
<li><a href='http://samlaunch.com/2009/03/eech-1_11_1-released/' rel='bookmark' title='Permanent Link: EECH 1.11.1 released'>EECH 1.11.1 released</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Enemy Engaged: Comanche vs Hokum version 1.11 has been released.  You can get it <a href="http://simhq.com/forum/ubbthreads.php/topics/2638836/X_Mas_is_here_EECH_1_11_and_Mi.html#Post2638836">here</a>.</p>
<p><strong>Feature Summary</strong></p>
<ul>
<li>3D Hind helicopter cockpit with full realistic startup</li>
<li>suspension physics modeling for main helicopters</li>
<li>fixed to use realistic rate of fire for all weapons</li>
<li>increased terrain texture details</li>
</ul>
<p><br/><br />
SimHQ has a longer article about the release <a href="http://www.simhq.com/_air11/air_342a.html">here</a>.<br />
<br/></p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/uFnTdXwIAwE&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/uFnTdXwIAwE&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/09/eech-hind-cockpit-startup-video/' rel='bookmark' title='Permanent Link: EECH &#8211; Hind cockpit startup video'>EECH &#8211; Hind cockpit startup video</a></li>
<li><a href='http://samlaunch.com/2008/09/eech-weapon-firing-rates-corrected/' rel='bookmark' title='Permanent Link: EECH &#8211; weapon firing rates corrected'>EECH &#8211; weapon firing rates corrected</a></li>
<li><a href='http://samlaunch.com/2009/03/eech-1_11_1-released/' rel='bookmark' title='Permanent Link: EECH 1.11.1 released'>EECH 1.11.1 released</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DCS &#8211; Producer&#8217;s Note 5 &#8211; Shkval Sensor</title>
		<link>http://samlaunch.com/2008/12/dcs-producers-note-5-shkval-sensor/</link>
		<comments>http://samlaunch.com/2008/12/dcs-producers-note-5-shkval-sensor/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 23:02:11 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[producer's note]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=56</guid>
		<description><![CDATA[Here is the fifth Producers Note for the DCS:Blackshark helicopter flight simulator.
This two part video provides information about targeting and performing recon with the main Shkval TV monitor, as well as targeting with the helmet-mounted display.
There are also some extra navigation features discussed at the end of the video.


Hi-res download version is available here.  [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producers-note-4-navigation/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation'>DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Here is the fifth Producers Note for the DCS:Blackshark helicopter flight simulator.</p>
<p>This two part video provides information about targeting and performing recon with the main Shkval TV monitor, as well as targeting with the helmet-mounted display.<br />
There are also some extra navigation features discussed at the end of the video.</p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/5HIAQ91UpoY&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/5HIAQ91UpoY&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p><!-- Smart Youtube --><span class="youtube"><object width="450" height="400"><param name="movie" value="http://www.youtube.com/v/5UjmxhcUKU0&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" /><param name="allowFullScreen" value="true" /><embed wmode="transparent" src="http://www.youtube.com/v/5UjmxhcUKU0&amp;rel=1&amp;color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;autoplay=0&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowfullscreen="true" width="450" height="400" ></embed><param name="wmode" value="transparent" /></object></span></p>
<p>Hi-res download version is available <a href="http://www.digitalcombatsimulator.com/index.php?scr=products&#038;end_pos=133&#038;lang=en&#038;page=2">here</a>.  (Free registration required)</p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/08/dcs-producers-note-2-abris-gps-system/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System'>DCS &#8211; Producer’s Note 2 &#8211; ABRIS GPS System</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producer%e2%80%99s-note-3-basic-flight/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer’s Note 3 &#8211; Basic Flight'>DCS &#8211; Producer’s Note 3 &#8211; Basic Flight</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-producers-note-4-navigation/' rel='bookmark' title='Permanent Link: DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation'>DCS &#8211; Producer&#8217;s Note 4 &#8211; Navigation</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://samlaunch.com/2008/12/dcs-producers-note-5-shkval-sensor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DCS: BlackShark English Manual now available</title>
		<link>http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/</link>
		<comments>http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 02:58:53 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[Eagle Dynamics]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[KA-50]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=55</guid>
		<description><![CDATA[The English PDF manuals for the DCS:Blackshark combat chopper simulator is now available HERE.  (It requires a free registration)

The flight manual is 385 pages of text, diagrams and color photos, and teaches you all the detail about the KA-50 systems, including avionics, comms and the ABRIS Moving Map/GPS system.  It contains checklists for [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The English PDF manuals for the DCS:Blackshark combat chopper simulator is now available <a href="http://www.digitalcombatsimulator.com/index.php?end_pos=2199&#038;scr=products&#038;lang=en">HERE.</a>  (It requires a free registration)<br />
<a href="http://www.digitalcombatsimulator.com/index.php?end_pos=2199&#038;scr=products&#038;lang=en"><img src="http://www.digitalcombatsimulator.com/img/products/small/dcs-bs_flight_manual_eng.jpg" alt="DCS blackshark manual" /></a></p>
<p>The flight manual is 385 pages of text, diagrams and color photos, and teaches you all the detail about the KA-50 systems, including avionics, comms and the ABRIS Moving Map/GPS system.  It contains checklists for practicing those cold ramp starts, and some basic operating procedures.</p>
<p>The User Interface (GUI) manual is 162 pages, and teaches you about the mission editor and the new pilot logbook.</p>
<p>What are you waiting for?</p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
</ol></p>]]></content:encoded>
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		<item>
		<title>Top 10 Tactics for Simulated Helicopter Combat</title>
		<link>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/</link>
		<comments>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 06:36:32 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[chopper simulator]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=53</guid>
		<description><![CDATA[

Keep your spacing &#8211; in multi-ship missions, allow space between aircraft, so as to allow all aircraft room to maneuver without risking collision or restriction of defensive weapon deployment.
Share the Workload &#8211; when flying with human wingmen, the lead chopper should handle navigation, and the others should be watching for targets, or SAM launches.

Don&#8217;t overfly [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<ol>
<a href="http://www.flickr.com/photos/35703177@N00/1248748761"><img title="taji  15 AUG 07 Apaches" src="http://farm2.static.flickr.com/1430/1248748761_bca5ce85fc_m.jpg" border="0" alt="taji  15 AUG 07 Apaches" hspace="5" /></a></p>
<li><strong>Keep your spacing</strong> &#8211; in multi-ship missions, allow space between aircraft, so as to allow all aircraft room to maneuver without risking collision or restriction of defensive weapon deployment.</li>
<li><strong>Share the Workload</strong> &#8211; when flying with human wingmen, the lead chopper should handle navigation, and the others should be watching for targets, or SAM launches.</li>
<p><a href="http://www.flickr.com/photos/82819608@N00/2701215694"><img title="T-55 (Whacked), T-55 (Burned), T-62 (Smashed). I Could Go On" src="http://farm4.static.flickr.com/3095/2701215694_c25f8e878a_m.jpg" border="0" alt="T-55 (Whacked), T-55 (Burned), T-62 (Smashed). I Could Go On" hspace="5" /></a></p>
<li><strong>Don&#8217;t overfly dead targets</strong> &#8211; You may think you got them all, but if you&#8217;re wrong, they will be hiding in the smoke and will get you.  It&#8217;s just not worth the risk.  Take the extra time to fly a wide arc around them.</li>
<p><a href="http://www.flickr.com/photos/55307748@N00/306478932"><img title="AH-1S" src="http://farm1.static.flickr.com/114/306478932_83cd52c1ce_m.jpg" border="0" alt="AH-1S" hspace="5" /></a></p>
<li><strong>Turn as you fly</strong> &#8211; whether climbing, descending or staying level, make continuous turns as this helps to avoid blind spots, where enemies could be seen, which will give you the upper hand.</li>
<li><strong>Lighten your load ASAP</strong> &#8211; as soon as your weapons are out, or your external tanks are empty, jettison them.  This will make you more agile for making defensive maneuvers, and your engines will not have to work as hard.</li>
<li><strong>Get in and get out</strong> &#8211; be as quick as possible in completing your mission. Who knows when enemy fighters or attack helicopters may appear.</li>
<li><strong>Stay low and keep moving</strong> &#8211; sitting still makes you an easy target for tanks and other ground forces.  Hovering in place also increases your chances of entering a Vortex Ring state.  Keeping low can help you stay undetected because of terrain and other obstacles.  Stay NOE (nap of the Earth) as much as possible and keep moving.  When traveling through valleys, try to stay part-way up the valley wall, because there is shadow, and the enemy will be looking at the very bottom.</li>
<p><a href="http://www.flickr.com/photos/45718773@N00/1088190629"><img title="Idyllic Innsbruck" src="http://farm2.static.flickr.com/1126/1088190629_b26a3f2a4e_m.jpg" border="0" alt="Idyllic Innsbruck" hspace="5" /></a></p>
<li><strong>Avoid overflying population centers</strong> &#8211; stay away from towns, villages and cities, because enemy civilians or soldiers could have a radio/cell phone and alert enemy forces. (I assume mission builders will be scripting this with triggers in the Blackshark mission editor)</li>
<p><a href="http://www.flickr.com/photos/20679102@N02/2372781778"><img title="000-178-889_0022.JPG" src="http://farm4.static.flickr.com/3010/2372781778_70fb787449_m.jpg" border="0" alt="000-178-889_0022.JPG" hspace="5" /></a></p>
<li><strong>Attack from a distance</strong> &#8211; use your weapons from standoff range.  Distance is your best defense.  Don&#8217;t think that you have to fly right into the fray.  Ignore those juicy targets, and stick to your mission goals only.</li>
<p><a href="http://www.flickr.com/photos/35703177@N00/543865056"><img title="iraq" src="http://farm2.static.flickr.com/1233/543865056_d8f6b1ff7c_m.jpg" border="0" alt="iraq" hspace="5" /></a></p>
<li><strong>Plan ahead</strong> &#8211; What do we do if attacked by fighters?  Where are our friendly support units?  Where are our ingress and egress points?  And lastly, practice you BFMs (Basic Flight Maneuvers) until they become second nature.</li>
</ol>


<p>No related posts.</p>]]></content:encoded>
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		<item>
		<title>DCS Blackshark (Russian version) goes Gold!</title>
		<link>http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/</link>
		<comments>http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 22:03:21 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[chopper]]></category>
		<category><![CDATA[chopper sim]]></category>
		<category><![CDATA[chopper simulator]]></category>
		<category><![CDATA[DCS]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[KA-50]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=49</guid>
		<description><![CDATA[The Russian version of DCS: Black Shark has gone Gold and is scheduled to be released by the 1C company, in both retail and digital download, for the eastern market on October 17!
details here
Unfortunately, the localization for western languages is still in process, and then the game will need to spend time being rated, so [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/' rel='bookmark' title='Permanent Link: DCS: BlackShark English Manual now available'>DCS: BlackShark English Manual now available</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>The Russian version of DCS: Black Shark has gone Gold and is scheduled to be released by the 1C company, in both retail and digital download, for the eastern market on October 17!<br />
<a href="http://forums.eagle.ru/showthread.php?t=32379">details here</a></p>
<p>Unfortunately, the localization for western languages is still in process, and then the game will need to spend time being rated, so we may not see the North American version until Jan 2009.  <img src='http://samlaunch.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Between now and then, they plan to release the ~550 page PDF manual, and a playable demo.</p>
<p>I believe that the Russian version will have option for English labels in the cockpit, or there will be options to add the localizations later.</p>
<p>Will you consider purchasing and downloading the Russian version?</p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/' rel='bookmark' title='Permanent Link: upcoming DCS:Blackshark campaign engine'>upcoming DCS:Blackshark campaign engine</a></li>
<li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/' rel='bookmark' title='Permanent Link: DCS: BlackShark English Manual now available'>DCS: BlackShark English Manual now available</a></li>
</ol></p>]]></content:encoded>
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		</item>
		<item>
		<title>upcoming DCS:Blackshark campaign engine</title>
		<link>http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/</link>
		<comments>http://samlaunch.com/2008/07/upcoming-dcsblackshark-campaign-engine/#comments</comments>
		<pubDate>Thu, 24 Jul 2008 05:28:15 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[DCS: BlackShark]]></category>
		<category><![CDATA[blackshark]]></category>
		<category><![CDATA[chopper]]></category>
		<category><![CDATA[chopper sim]]></category>
		<category><![CDATA[chopper simulator]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[KA-50]]></category>
		<category><![CDATA[simulator]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=17</guid>
		<description><![CDATA[Blackshark is an upcoming combat chopper simulation from DCS:
http://www.digitalcombatsimulator.com/
Recent info has been posted in the forums by Producer Matt Wagner about the campaign system.  
Here are what I thought were the relevant quotes:

Recently, there have been a lot of questions and misunderstandings about the campaign system for DCS: Black Shark. What follows is a [...]


Related posts:<ol><li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
<li><a href='http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/' rel='bookmark' title='Permanent Link: DCS: BlackShark English Manual now available'>DCS: BlackShark English Manual now available</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Blackshark is an upcoming combat chopper simulation from DCS:<br />
<a href="http://www.digitalcombatsimulator.com/">http://www.digitalcombatsimulator.com/</a></p>
<p>Recent info has been posted in the forums by Producer Matt Wagner about the campaign system.  </p>
<p>Here are what I thought were the relevant quotes:</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">
Recently, there have been a lot of questions and misunderstandings about the campaign system for DCS: Black Shark. What follows is a brief description that I hope bring a bit of clarity.</p>
<p>The campaign system in DCS: Black Shark is not linear, branching or dynamic; it is phased. Let me try to describe this: using the embedded Campaign Editor, you can create as many phases in a campaign as they wish. The one I’ve been working on for example will between 25 and 30. You can think of each phase as a folder. Now using the Mission Editor, you can create a mission using many of the new functions such as a trigger and resulting action system, defined random chance of units appearing, new targeting system that sets “zones” for units to search for and attack targets, etc. After you have created a mission, you can then assign the mission to any of the phases. You can place as many missions within a phase as you want. Obviously, putting more missions in a phase will reduce the chances of the same mission being flown when the user is in a phase multiple times. This process can actually go pretty quickly when you create a base-template for each phase and then add and modify to the template to create multiple, separate missions.</p>
<p>When the mission is created, you assign goals. A goal can be such things as the player surviving, primary target(s) being destroyed, friendly units not being destroyed, time limits, etc. Each of these goals can be assigned a numeric value. At the end of the mission, the goals are evaluated to determine if the player stays in the same phase, drops back to a previous phase or advances to the next phase. The only thing linear about the phased system is that the flow of the phases is linear (although it can flow forwards and backwards). In this manner, a player’s progress in a campaign can go back and fourth according to how the missions turn out. When you tie phases to front lines, it is easy to set up a situation where you have front line that ebbs and flows according to mission results. You will never had to re-fly a mission to progress in the campaign (unlike Lock On).</p>
<p>As you can see, this is not really not linear, branching or dynamic.</p>
<p>In later iterations of the campaign system (it’s is a work in progress), we plan on adding such things as resource management (units and stores) and squadron pilot management.</p>
<p>While it is certainly not out of the question that we will also do a dynamic system that algorithmically generates missions and a battlefield environment, the phased system is what we wish to perfect fist. In addition to providing much better game play possibilities than the linear Lock On system, it takes much better advantage of our Mission Editor system that we are developing for both the entertainment and military markets.</p>
<p>Thanks,<br />
Matt<br />
__________________<br />
Matt Wagner<br />
Producer, TFC/Eagle Dynamics
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">For me, I create a template for each phase that represents a current forward line of troops, and then add and modify the template to create the individual missions for that phase. I personally should for between 4 and 6 possible missions per phase, but this number of course can be determined by the campaign designer.<br />
The campaigns for DCS:BS are currently in work and will focus on attack helicopter operations and fixed-wing CAS.</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">You can easily create a &#8220;depot&#8221; of units that will &#8220;activate&#8221; when another unit is destroyed. When activated with this trigger, the unit would then drive/fly to what location you specify.
</p>
<p style=" background-color: #EEEEEE; padding: 10px; border-style: solid; border-color: #DDDDDD;">You can certainly create unit activity outside the mission objective and assign such units value to the overall mission evaluation. So, even if you did not accomplish your assigned objective, doing extensive damage to the enemy in other areas along the battle front could still progress you forward to the next phase. It&#8217;s really up to the mission designer how they wish to set up the mission.
</p>
<p>source:<br />
<a href="http://forums.eagle.ru/showthread.php?t=30053">http://forums.eagle.ru/showthread.php?t=30053</a></p>
<p>Sounds pretty close to the flexibility of the old Janes Longbow 2 engine, plus the ability to actually edit individual missions and create your own phased progression.</p>
<p>What do you think?</p>


<p>Related posts:<ol><li><a href='http://samlaunch.com/2008/09/dcs-forum-highlights-aug-2008/' rel='bookmark' title='Permanent Link: DCS forum highlights &#8211; Aug, 2008'>DCS forum highlights &#8211; Aug, 2008</a></li>
<li><a href='http://samlaunch.com/2008/10/dcs-blackshark-russian-version-goes-gold/' rel='bookmark' title='Permanent Link: DCS Blackshark (Russian version) goes Gold!'>DCS Blackshark (Russian version) goes Gold!</a></li>
<li><a href='http://samlaunch.com/2008/11/dcs-blackshark-english-manual-now-available/' rel='bookmark' title='Permanent Link: DCS: BlackShark English Manual now available'>DCS: BlackShark English Manual now available</a></li>
</ol></p>]]></content:encoded>
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