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		<title>ArmA2 &#8211; [R3F] Artillery and Logistics</title>
		<link>http://samlaunch.com/2010/01/arma2-artillery-and-logistics/</link>
		<comments>http://samlaunch.com/2010/01/arma2-artillery-and-logistics/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 21:44:06 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Armed Assault]]></category>
		<category><![CDATA[Land Combat]]></category>
		<category><![CDATA[ArmA2]]></category>
		<category><![CDATA[Artillery]]></category>
		<category><![CDATA[Logistic]]></category>
		<category><![CDATA[script]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=78</guid>
		<description><![CDATA[

    

    
Scenarized version &#8211; Features-oriented version
Description :
The [R3F] Artillery and Logistic is a mission-script system which revolutionizes the way to play about the logistic and artillery. This system permits to play in a realistic manner and fills a lack in ArmA 2.
The logistic part of the system permits [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p></p>
<div align="center">
<a href="http://www.team-r3f.org/userfiles/madbull/vehicle_content.jpg" target="_blank"><img src="http://www.team-r3f.org/userfiles/madbull/vehicle_content_mini.jpg" border="0" alt="" /></a> <a href="http://www.team-r3f.org/userfiles/madbull/tow_m119.jpg" target="_blank"><img src="http://www.team-r3f.org/userfiles/madbull/tow_m119_mini.jpg" border="0" alt="" /></a> <a href="http://www.team-r3f.org/userfiles/madbull/lift_container.jpg" target="_blank"><img src="http://www.team-r3f.org/userfiles/madbull/lift_container_mini.jpg" border="0" alt="" /></a> <a href="http://www.team-r3f.org/userfiles/madbull/gun_orientation.jpg" target="_blank"><img src="http://www.team-r3f.org/userfiles/madbull/gun_orientation_mini.jpg" border="0" alt="" /></a> <a href="http://www.team-r3f.org/userfiles/madbull/ballistic_computer.jpg" target="_blank"><img src="http://www.team-r3f.org/userfiles/madbull/ballistic_computer_mini.jpg" border="0" alt="" /></a></p>
<p>
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<b><a href="http://www.youtube.com/watch?v=NO3bil3uhdA" target="_blank">Scenarized version</a> &#8211; <a href="http://www.youtube.com/watch?v=CXDQDhd2SAg" target="_blank">Features-oriented version</a></b></div>
<p><b>Description :</b><br />
The <b>[R3F] Artillery and Logistic</b> is a mission-script system which revolutionizes the way to play about the logistic and artillery. This system permits to play in a realistic manner and fills a lack in ArmA 2.</p>
<p>The <b>logistic part</b> of the system permits to transport and to position any equipment type (ammo, static weapon, MASH, sandbag, &#8230;) by different methods (lift, tow, load in cargo).</p>
<p>The <b>artillery part</b> of the system offers the possibility to the leader of an artillery battery to compute fire solutions (gun orientation, &#8230;) according to the forward observer indications. Then the leader of an artillery battery can transmit the fire orders to the gunners. The gunners orient their guns (or mortars) according to the angles of the fire order.</p>
<p>The two systems (artillery and logistic) are released together because they are complementary and it requires only one installation. However it is possible to disable the artillery features and keep only the logistic ones.</p>
<p>
<b>Features :</b><br />
	<b>Logistic :</b><br />
		- The player can carry objects and position them exactly as he wants (eg : static machine gun)<br />
		- Load/unload equipment in vehicles or containers<br />
		- A system of carrying capacity permits a realistic usage<br />
		- A large vehicle can transport small vehicles (eg : HMMWV in C130 ou motorcycle in MTVR)<br />
		- Tow equipment as an artillery piece<br />
		- Lift equipment as a vehicle, a container, an artillery piece, an ammo box, &#8230;<br />
		- The logistic features of any object/vehicle can be disabled/enabled at any time</p>
<p>	<b>Artillery :</b><br />
		- An artillery command quarter which :<br />
			- is transportable (logistic system)<br />
			- provides access to a realistic ballistic computer (coordinates, adjustments, dispersion)<br />
			- permits to send fire orders to gunners (gun angles, ammo type, &#8230;)<br />
			- serves as source of ammunition for artillery pieces nearby (100m)</p>
<p>		- An interface when you&#8217;re aboard an artillery piece wich permits to :<br />
			- read the azimuth and elevation of the gun (or mortar)<br />
			- consult the fire orders<br />
			- reload the ammo if an artillery command quarter is nearby</p>
<p>		- The artillery system can be removed to keep only the logistic system</p>
<p>
View full post on <a href="http://forums.bistudio.com/showthread.php?t=94280&#038;goto=newpost">Bohemia Interactive Forums &#8211; ArmA 2 &#8211; ADDONS &#038; MODS: COMPLETE</a></p>


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<li><a href='http://samlaunch.com/2010/01/arma2-afghan-village-gameplay-vide/' rel='bookmark' title='Permanent Link: Arma2 &#8211; Afghan Village Gameplay video'>Arma2 &#8211; Afghan Village Gameplay video</a></li>
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</ol></p>]]></content:encoded>
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