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	<title>SAMLaunch.com &#187; tactics</title>
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		<title>Top 10 Tactics for Simulated Helicopter Combat</title>
		<link>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/</link>
		<comments>http://samlaunch.com/2008/10/top-10-tactics-for-simulated-helicopter-combat/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 06:36:32 +0000</pubDate>
		<dc:creator>Webmaster Ross</dc:creator>
				<category><![CDATA[Air Combat]]></category>
		<category><![CDATA[chopper simulator]]></category>
		<category><![CDATA[helicopter sim]]></category>
		<category><![CDATA[helicopter simulator]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://samlaunch.com/?p=53</guid>
		<description><![CDATA[

Keep your spacing &#8211; in multi-ship missions, allow space between aircraft, so as to allow all aircraft room to maneuver without risking collision or restriction of defensive weapon deployment.
Share the Workload &#8211; when flying with human wingmen, the lead chopper should handle navigation, and the others should be watching for targets, or SAM launches.

Don&#8217;t overfly [...]


No related posts.]]></description>
			<content:encoded><![CDATA[<ol>
<a href="http://www.flickr.com/photos/35703177@N00/1248748761"><img title="taji  15 AUG 07 Apaches" src="http://farm2.static.flickr.com/1430/1248748761_bca5ce85fc_m.jpg" border="0" alt="taji  15 AUG 07 Apaches" hspace="5" /></a></p>
<li><strong>Keep your spacing</strong> &#8211; in multi-ship missions, allow space between aircraft, so as to allow all aircraft room to maneuver without risking collision or restriction of defensive weapon deployment.</li>
<li><strong>Share the Workload</strong> &#8211; when flying with human wingmen, the lead chopper should handle navigation, and the others should be watching for targets, or SAM launches.</li>
<p><a href="http://www.flickr.com/photos/82819608@N00/2701215694"><img title="T-55 (Whacked), T-55 (Burned), T-62 (Smashed). I Could Go On" src="http://farm4.static.flickr.com/3095/2701215694_c25f8e878a_m.jpg" border="0" alt="T-55 (Whacked), T-55 (Burned), T-62 (Smashed). I Could Go On" hspace="5" /></a></p>
<li><strong>Don&#8217;t overfly dead targets</strong> &#8211; You may think you got them all, but if you&#8217;re wrong, they will be hiding in the smoke and will get you.  It&#8217;s just not worth the risk.  Take the extra time to fly a wide arc around them.</li>
<p><a href="http://www.flickr.com/photos/55307748@N00/306478932"><img title="AH-1S" src="http://farm1.static.flickr.com/114/306478932_83cd52c1ce_m.jpg" border="0" alt="AH-1S" hspace="5" /></a></p>
<li><strong>Turn as you fly</strong> &#8211; whether climbing, descending or staying level, make continuous turns as this helps to avoid blind spots, where enemies could be seen, which will give you the upper hand.</li>
<li><strong>Lighten your load ASAP</strong> &#8211; as soon as your weapons are out, or your external tanks are empty, jettison them.  This will make you more agile for making defensive maneuvers, and your engines will not have to work as hard.</li>
<li><strong>Get in and get out</strong> &#8211; be as quick as possible in completing your mission. Who knows when enemy fighters or attack helicopters may appear.</li>
<li><strong>Stay low and keep moving</strong> &#8211; sitting still makes you an easy target for tanks and other ground forces.  Hovering in place also increases your chances of entering a Vortex Ring state.  Keeping low can help you stay undetected because of terrain and other obstacles.  Stay NOE (nap of the Earth) as much as possible and keep moving.  When traveling through valleys, try to stay part-way up the valley wall, because there is shadow, and the enemy will be looking at the very bottom.</li>
<p><a href="http://www.flickr.com/photos/45718773@N00/1088190629"><img title="Idyllic Innsbruck" src="http://farm2.static.flickr.com/1126/1088190629_b26a3f2a4e_m.jpg" border="0" alt="Idyllic Innsbruck" hspace="5" /></a></p>
<li><strong>Avoid overflying population centers</strong> &#8211; stay away from towns, villages and cities, because enemy civilians or soldiers could have a radio/cell phone and alert enemy forces. (I assume mission builders will be scripting this with triggers in the Blackshark mission editor)</li>
<p><a href="http://www.flickr.com/photos/20679102@N02/2372781778"><img title="000-178-889_0022.JPG" src="http://farm4.static.flickr.com/3010/2372781778_70fb787449_m.jpg" border="0" alt="000-178-889_0022.JPG" hspace="5" /></a></p>
<li><strong>Attack from a distance</strong> &#8211; use your weapons from standoff range.  Distance is your best defense.  Don&#8217;t think that you have to fly right into the fray.  Ignore those juicy targets, and stick to your mission goals only.</li>
<p><a href="http://www.flickr.com/photos/35703177@N00/543865056"><img title="iraq" src="http://farm2.static.flickr.com/1233/543865056_d8f6b1ff7c_m.jpg" border="0" alt="iraq" hspace="5" /></a></p>
<li><strong>Plan ahead</strong> &#8211; What do we do if attacked by fighters?  Where are our friendly support units?  Where are our ingress and egress points?  And lastly, practice you BFMs (Basic Flight Maneuvers) until they become second nature.</li>
</ol>


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